


so here.. changing 3rd class KNIGHT TO TEMPLAR,if i have to be given to increase like i said in Question 2 then i would have a slightest chance to battle those 2 class.. and also knight dont have any ignored attack skill so.. of course me as a knight would also want an ignored Def skill attack..
Hmmm i can fell you man, but i think rather than Ignored Def skills, why not more damage absorb skills or more skills that stun, slow, or remove buffs. Coz for me rather than killing, knights should be the set up man for the killers. Also i really QQ bout the lvl 75 shields, they dont have motion effects (but the Shield from Nereus got a motion effect so
Going full wisdom means you are like paper to zerks/mercs/itd whores, so basically if you're not careful (or suck) you will get dropped like a fly. And even going full wisdom, you still only heal as much as a priest on PVP set. Before priests come qqing at me, take into consideration that Sanction Grace can be removed and most of the time, we sages, don't even use it on ourselves, but to keep our party member alive because our heal is so low.
More AOE heals would compensate for our lack of heal and our crappy circle that is only good for if everyone is standing in one place having a staring contest.
Your class: Sage
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Q1. Name the one thing that you feel is the most important to your class? This could be a stat or a skill.
Pretty much everything, but at the same time nothing. Our skills aren't that useful if we end up solo (as a support sage), given that my damage even at a high level is about on par with my low-level warlock, and as a support class our defense severely lacks.
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Q2. What do you feel your class is currently lacking? Again, this could be a stat or a particular type of skill.
Defense. Others could say it's our heals, however sages get 9 different heals, most of which are AoE or affect the whole party, and only a couple have really long cool-downs (I can't say for priests, as I don't have one, yet). However, in order to make our heals decent, given how high the hp can go on some classes, we have to sacrifice our defense (particularly physical defense) to boost our wisdom and heal amount.
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Q3. Which class do you find really difficult to beat 1 vs 1?
Pretty much everyone. Argue that I should build for combat all you want, I chose sage to be a support character (believe it or not, I've actually had people tell me in-game that I should built like a warlock, despite the fact that I am clearly a sage).
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Q4. Explain briefly what makes them difficult for your class to beat.
Warlocks, magicians, and all sword-using classes can take me down in one hit, even with a max level Forceful Rescue (for the defense boost), Sanctioned Grace (absorb), and Celestial Shield (nullification of a small damage amount) on me (if I even get a chance to put them up, usually I can't even get one of the two instants, let alone all three).
I've even had other sages mow me down in only 2 or 3 hits, with the same as above. Haven't had the privilege of facing a gun-user or priest yet, so I can't make any comments about them.
As said above, for me to be able to play my class how it's meant to be played, as a support character, I have to basically sacrifice all combat capability. While PvP is generally meant to be teamwork, sadly very few non-maxed characters participate outside of the PvP maps (which I will not touch, for the very reasons I've mentioned above)...which, unfortunately, leads to extremely unbalanced matches of multiple power-house characters capable of hitting 15-20k+ per strike against a single support character.
I have no problem with my class on normal maps, because I AM capable of playing it how it's meant to be played. But to do so, I have no PvP capability.
No post for Berserker? Seriously? lol.
And poor Barbarian and Knight has no representation as well. But I guess not many people play them, like the mighty BERSERKER that has no representation as well. :P
Please take a few moments to answer a few questions about your class in PVP.
Q1. Name the one thing that you feel is the most important to your class? This could be a stat or a skill.
Q2. What do you feel your class is currently lacking? Again, this could be a stat or a particular type of skill.
Q3. Which class do you find really difficult to beat 1 vs 1?
Q4. Explain briefly what makes them difficult for your class to beat.
Your class: Gladiator
Q1. Name the one thing that you feel is the most important to your class? This could be a stat or a skill.
Destruction. (15 seconds defense ignore on attacks) / Supposed to be Vigorous Absorbtion.
Q2. What do you feel your class is currently lacking? Again, this could be a stat or a particular type of skill.
Here's the thing. Gladiators have hp absorbtion skill, but the way defense in this server is, it is completely useless when Destruction buff is on cooldown. (which is 1 minute, and absorption is 3 minutes, yes 3 MINUTES). I have 18-19k attack normally, and still I hit decent people 2-3k without defense ignore (which is normal here), but it also makes the HP-Absorbtion useless. Which was, by the way, the most useful skill in retail for us.
I think Gladiators should either get a cooldown reset, like berserker, or more hp absorption on the skill, or for it to have a longer runtime or shorter cooldown. In my opinion the cooldown reset would be just a copy of a zerk, so I'd lean more to buffing up hp absorption, which makes the Gladiator unique anyways. Or used to anyways. It is completely useless in pk maps/dm/fm where you have to kite alot, and your destruction runs out fast.
I do not want Gladiator to be a Zerk copy, that is why Im leaning towards more absorption, instead of the dmg or cooldown reset. I want it to be a unique class, but the way it stands right now, its just a zerk with less damage and no cooldown reset.
Q3. Which class do you find really difficult to beat 1 vs 1?
Zerk and Merc.
Q4. Explain briefly what makes them difficult for your class to beat.
Zerk because it is basicly the same as gladiator now, but with more damage and more def ignoring skills because of the cooldown reset. Mercenary because they can dispel our destruction, which after we cannot do anything, since we do not have a cooldown reset.
Thank you~
I fail to see the logic, Wolfstein. Apologies
With your dual swords, you acknowledge that your attack is lower compared to the 2 hander class. Okay.
You also acknowledge that with a 2 handed sword equipped, your attack matches up to a Zerk and a Glad. Okay.
And this is saying that merc's ITD is not bugged and its 75%? I see a lot of problems with that observation. Anyone else? Lol
First of all, the base attack of dual swords (i.e: Lvl 65 Epic has 1070 -1160) is definitely lower than a 2 handed sword (i.e: Lvl 65 Epic has 1182 - 1280) . Obviously your attack is less when you use it, this is what I mentioned earlier. Dual wielders are designed for DMG over Time, as compared to 2 Handers who are Damage per Hit (or how ever you call it). If you need clarification, why not test how much damage a zerk does in a 10, 20, 30 second time frame, compared to a merc.
More often than not, a merc will win in terms of damage count total.
@bunny
you only hit 17~19k Because Base dmg of 2h sword is much higher than Base dmg of Dual =.='. I dont wanna to be mean but do I have to tell you everything about your class? Try to figure it out already. You have been here since last year Sept not this year Feb like me for crying out loud. If people Push you Range immo and charge them. If zerk Itd you turn on your 20% physical reflect and Itd them back if your invoke is on, or run away and wait until their buff gone and kill them. Use potions, trans, etc... It is there to be used =.=' not be there to be DECORATION. Please do not try to make your class better by eradicating other classes's advance. There are ton of way to avoid/anti/counter it. Every class has their own pro and con. Learn it and use it against them.
@bunny
So now your problem is having lack exp against other classes? Remember when u dueled Kira he was in full Abs cards build + he has been playing for so long to know how to stop a new comer just like you to kill him at that time. Now thing are different, no more abs cards which mean you deal more dmg on any other classes.
Just a bit infor from Ray's post. We RDPS aint dummy practice to stand in 1 spot and stare at you attack us. That is the point of WL have pushback and Mage have stun and immo. Also It is not like you have no range attack to immo us when we push you away and make you feel like: OMG they are too far away I cant attack". Dont forget your range attack skill. We Magic classes need to find a way to survive too because we do not have invoke ITD just like you and do not also have 80~100k HP to tank 15k~20k dmg per hit with super high Atsp.
Immo effect works with some certain % success because other classes need a chance to survive too. Repeat again, Merc with their Invoke skill/ Anti Stun/ Range Immo/Reflect Physic dmg with your current % success make their class so OP against any other classes including Zerk/Glad/Warlock/Mage you think you are having problem with. Again you do not have to Tank all dmg Zerk gonna itd on you. Run then come back when they out of destruction. No one force you to stand their and challenge their Itd and then now saying it is OP.
Lets not make Merc -> "God mode" Merc with super high success chance to Itd/Immo. Try to enjoy it while you play. Your Invoke Itd do 100% itd not just 75% like it said (bug like destruction of Zerk/Glad). I tested it. So dont complain about it anymore. Instead learn some new thing to deal with other classes. I dont think you do have problem with any other classes as u are in game now in a 1:1 duel =/. Just saying
"I've tried dueling Kira as a WL and as Mage and he still fucked my merc up, he could slow/stun me and run around as a mage and knockback + run around as a WL and my merc is fucked so I try to avoid dueling Warlocks/mages the most to be honest because for merc they are the hardest to kill as they can gain 100% damage abs for 12 seconds and they never Missis on me or any other class"
Well at least by pointing out what you have a problem with, it also furthers the other classes strengths. Obviously, one should not do away with a Warlock's pushes and the abs since its justifies that it makes other classes find difficulty in killing them.
This also carries as well to a Magician's stuns and slows -- as it is their own gist in their class that makes them difficult.
Thank you Jep, for clarifying my post to Wolvstein.
Btw, couldn't a Merc actually get rid of a Magician's and Warlock's shield/abs buff with a skill? Think about that as well. There is a reason why their spells have effects that make the opponent have difficulty to catch them (slow move, slow attack, push, stun, silence, etc.). That is the point.
Do you really think us magic users (with low HP and Phys Def as compared to melee classes) would prefer to tank your hits with just our shield and abs? No. We are not statues and practice dummies where you can just hit for all you care. Therefore we introduce you to distance and the purpose of being a ranged class.
Balance.
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Btw lemme just comment offhanded, that lilempirer made me laugh with their first sentence LOL. Actually I thought of having a different thing, like Magical Evasion implemented? Or is that the same as Resistance? I would have thought Resistance was to debuffs and stuff, not Magical Dmg.
Do enlighten me.
This post is intended to clarify all things about balancing classes, particularly Mercenaries against Glads and Berserkers, i've included Magicians and Warlocks also
The fact that mercenaries can actually beat zerkers/glads in a duel is already a hint that Sedy made things balance on those classes. There are things to consider about those classes. Mercenaries have his invoke skill which helps them to kill a serker/glad in a blink of an eye. (depends on how a serker/glad use tactics on duel). Mercenaries having this invoke skill in a fast cool down would actually be considered OP already. Why? you can immobilized them then run 'til their ignore def skills runs out, then do your own thing. Yes they do have a reset skill to cast that ignore def buff again, but would they be able to kill you before they reset their skills again? (less chances) why? simply because you already have your invoke on by then.
Regarding what RayDarkwolf meant about the 100% you're talking about. it's the chances of invoke that he's pointing out, not to increase the invoke to 100% if that happens then yeah (Welcome to Mercenaries Online).
" i didn't said to raise our invoke rate to 100% i just said to raise it even just a little cause even i know if its raised to 100% merc would be OP so i didn't asked for a 100% invoke rate. as i have dueled so many Zerks/Gladiators (Properly geared) i can't win when i can't invoke and when i can't use any skills and with its current invoke rate I lose 70% of the time"
This thing that you said wolvstien doesn't even make sense. Why? PVP isn't about catching skills of your opponent. That's the most ridiculous thing a player would do in a pvp thing. Why would you catch all skills and let them beat you? Let's take this in another level, since PVP involves this thing called PK. let's take it on that side. A scenario when you're in a pk map against serk. Would you let yourself be killed by catching all their skills? answer is NO. Why? Transformation cards are there to help you, pots are there to use. and mounts or should i say, the instant mount that you have can be used against them too. PVP is all about tactics. Less tactics, less chances of winning. And this statement of yours is typically asking for "a little increase in your invoke rate" would lead to making mercenaries unbeatable in 1v1. If the increase on invoke chances and invoke rates would happen. I'll start to create my own Mercenary then.
Regarding you having problems against Magicians. I can't seem to find any reason for you to have a problem against a Magician actually. Yes we have slow and we have this stuns. But what do you have? This "Warrior's will" skill that makes you immune to stuns. Yes magicians have renewed activation for us to stun you again after you use the skill but there's this ailment recovery pots that you can use against us. Making the stuns + renewed really useless. we have ice shield, yeah that catches 20k damage? and it disappears with one hit while merc's invoke is on. Again I cant seem to find any reason why would you lose against a Magician. Unless you're...(?)
I've used a warlock to so I'll speak on behalf of warlocks. Having this Absorb kill, less chances for a mercenary to hit a warlock with a high damage, but after it runs out. what do warlocks have? Knockbacks yes. but what do mercenary have? immobilize skills, and what else? OH RIGHT. That INVOKE that can be sustained until they kill the opponent. Since it has a fast cooldown spamming that invoke would be easy for mercenaries. Knockbacks for warlocks are the most useful thing that they can have against a fully geared mercenary. And you're pointing out that knockbacks and running after doing those makes it hard to kill a warlock i dont think so. WHY? You have that immobilize kill. TRY USING IT?[/size]
PS: I don't intend to be mean through this post, I just wanted you to realize that the most important thing is the balancing of all classes. Each class has their own strengths and weaknesses. How to overcome your weaknesses? Simple. Make them your strengths. XD
1st of all at Bunny
From your post, all you care is just to OP yourself against zerk/glad. But have you ever thought about other classes? All other classes have hard time to go against merc with their OP skill invoke with 20sec last. lets make a small compare between zerk + Merc
Zerk with skill CD of all itd at least 40+sec cd, destruction buff last 15mins(removable) + reset skill so another 15sec (can be removed) and 3mins Reset CD/ 3mins Destruction CD + debuff physic with longer CD than Merc debuff CD
Merc with Anti-Stun buff for 15sec + 5sec CD of Itd invoke + immo + fast atsp +20% reflect physical atk + debuff skill of physic (and magic but we are talking about physic)
So do you need anymore compare example to see merc is an OP class?
Almost all classes having problem dealing with Merc, so rethink about it B4 you try to make Merc -> *god mode* Merc
I was fighting a hard battle between logic and proper manners before posting, since I do not want to be such a critic to a thread where you have to show what you think is good and bad about your class. Respect to the poster after all.
But I am also inclined to give my two cents worth, since I do not want Sedy to just see one opinion and follow on that, rather than how other people react as well. So I shall take a time to comment on certain points in wolvstein's post about Mercs.
The thing is, from the tone of your post, it makes it sound like you want the Mercenary class to be a "god mode" over Zerks. Where as the purpose of a difference in each skill tree in any class is for balance.
Like for example, Mercs have a high attack speed and faster skill cooldowns, while Zerks hit heavier, but longer cooldown time. Another example to fit your claims would be, a Merc having a shorter Invoke cool down compared to a Zerk can refresh their skills, ONCE. Take into consideration how long this takes. By the time the zerk's cooldown of skills or refresh ends, your Invoke could have been used more than once.
You have to think of Balancing. A class should have some upper hand on another, but not total "god mode" over them. This would make the Devs job a tad bit easier, rather than deal with the lot of us just whining about what we want in a class we use.
As for skills to make your own buffs disappear, its not a clear cut target on what buffs go. Like say -- if I, (as a Warlock) uses Magic Deplete on a priest with full buffs, usually the first 3 that falls into the category of my skill would disappear. I cannot dictate, "Get rid of Nirenia Shield, Earthen and Spirit Step."
What is the Invoke's cooldown? Not too long I might say, so increasing it more would result in 100% of the time you shall have this Invoke buff? That even when Zerks (or any class for that matter) debuffs it, you would just put it back up due to the high rate?
Perhaps, there is another solution wherein Mercs do not rely on just one buff.
Please take a few moments to answer a few questions about your class in PVP.
They have this skill which refreshes all their cooling down skills which means even if we remove their destruction they can still re-cast
Pst, Gladiator has no cooldown reset~
Please take a few moments to answer a few questions about your class in PVP.
They have this skill which refreshes all their cooling down skills which means even if we remove their destruction they can still re-cast
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