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Naoi Naoi
posted on Sunday, October 07 2012, 09:23 PM in Game Suggestions
So I was talking to my guild about what would be nice skills to have for High Priest, I was mostly just giving my opinion and they said I should post them here and see what everyone else thinks,
I have no idea what skills a High Priest will have but I'm looking forward to it ;)

It would be nice if High Priests had a heal that removes Debuffs, like Sages have their circles and Priests have to use the Debuff Skills which you can't always do when you have to focus more on healing than debuffing,
Like say fighting Sharlach for example he has that blue immobilize debuff that tanks and DPS have to deal with, when I'm healing a Tank I don't exactly have time to debuff him, depends on the tanks hp at the time if he's good on HP then I can debuff

I think thats really all a Priest is missing besides Communion which will probably always be a Shaman thing, but having heals that debuff would be awesome xD
Responses (5)
  • Accepted Answer

    Naoi Naoi
    replied on Monday, October 08 2012, 08:30 PM #Permalink
    It would be cool if Priests/Sages had a random chance to cast the shield on themselves when being hit, like how we get the healing buff from our armour, I dunno how much it would help in pvp but in dungeons it could save us alot :huh:
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  • Accepted Answer

    Alexina Alexina
    replied on Monday, October 08 2012, 04:45 PM #Permalink
    I would also like to see skills that remove agro when healing. That or at least lower the agro that healing and pots do.
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  • Accepted Answer

    Faladyne Evergray Faladyne Evergray
    replied on Monday, October 08 2012, 04:36 PM #Permalink
    What I'd like to see is a combined version of the three debuff skills. Still single-target, of course, to fit in with the theme the priests already have. Or, at the very least, adding a 2-3 second 'debuff prevention' for each type after having it cast on the person, just because AoE mobs get really old, really fast with debuffs.

    I'd also absolutely love to see a skill that specifically reduces the agro acquired from healing -- possibly even targetable, so Priest/Sage pairs benefit, and even Warlock/Mages can get a little benefit from a Priest. Or, a combined version, that is both a self-buff and a targetable buff in one -- the self buff could add 25%, while the target would allow 75% (thus meaning the Priest would be able to heal without drawing agro, but wouldn't be able to give 100% to Sage/Warlocks). Again, mainly thinking about AoE mobs, and especially for HoTs in those situations.

    A passive Damage Reflection targetable buff would be hilarious, too. Be offensive by being defensive, huzzah! Granted, the actual value would have to be tweaked pretty hardcore to make it balanced for PvP, unless buffs can have a pve/pvp distinction in them.

    I definitely agree with the suggestion to remove the damage limit from Cognitive Shield. It's not like the skill can be spammed, anyway. Of course, I'd suggest this be applied to all classes that have a similar type of skill, too.
    Reply voted down Show
  • Accepted Answer

    Naoi Naoi
    replied on Monday, October 08 2012, 04:21 AM #Permalink
    Cognitive Shield has saved my life a few times in and out of BF, but I do think maybe its Damage protect could be higher since the damage is alot higher on NoScrubs than retail, like 1 Crystal falling thingy from Lisk and our shield is gone and thats only 5k damage
    Reply voted down Show
  • Accepted Answer

    Eevee Eevee
    replied on Sunday, October 07 2012, 09:56 PM #Permalink
    A few stuns, maybe. We only have 1 2 second stun, like wtf is that?
    We have only 2 Aoe heals. Our best Aoe heal has a 3 minute CD which sucks.
    Our cognitive shield is pretty worthless also since it only protects the player until the target is reached, the target is only +6500 so of course 90% of players can remove that shield in no time. I don't even use it anymore because it's a waste when I could be healing instead. If I use the shield on someone in DM they are dead in a matter of seconds. Maybe a removal of the target of 6500 in the shield would be good. That way when we use the shield the player will be protected for a total of 6 hits completely.
    That's really all we need I think. ;D
    Reply voted down Show
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