So i've been thinking... Now some of these are stuff i did suggest a long time ago. So let's start there.
Still would like to see more perm mounts from bosses IE. Snowstorm bear and Sandstorm bear (35 and 55% move speeds) from Sakun and Tundro and maybe a 85% move speed 2. second cast time versions from the enraged duo? Just a suggestion.
Still would love to see a dungeon to fight Sahar's king himself. Possibly for weapon, title, or hell relic. I suggested this a while back and it was taken as maybe a secondary VH, but i still think a flat out dungeon would be needed for this. Raid dungeon perhaps? Maybe make the three parties of the raid spawn in different areas, having to fight two bosses and mobs each before meeting int he middle to take down the Sahar king. By king i mean the guy talked about int he books in the tutorial. Rewards: Armor? Weapons? relic? title? Recipes to maybe imbue something stronger? (could you imagine imbued Chain quest gear from this? Hahahaha JOKING)
PVP:
New game mode: Domination.
Map: Molten Arena.
Objective: There is three points: Center, and two sides, much like the new CTF map, The idea is teams must "stand" in these points and a gauge will fill to allow the team to "capture" the point. Gauge feels faster the most people of one team is in said point. A "Point" system is used where teams gain points of some kind for how many people are in the points they have captured. How many points are captured. And for "domination" held, All three points captured at the same time. Kills also gives point to the team. Team with highest points at the end of 15 minutes win. I know this sounds REALLY difficult to think about, the idea came from playing Domination on Assassin's creed Three. And looking at the map in general
PVP: Survival.
Map: Crystal towers.
Think... Deathmatch without teams. Also with huge twists.
How to win: Take kills and subtract deaths. Highest of that point total wins. PVP AND PVE in one go. Monsters of the player "match" level randomly spawn, Elite/Reckless monsters. They give no drops, gold or EXP/SXP and attack whatever is closest/whatever hits them. They do not count towards kills BUT will increase deaths. This adds unexpectablility to the matches.
Example. 10 person match: one player gets 15 kills but 6 deaths. His point total is 11.
Rewards: Battlefield points awarded based on standing. 11 point total? 11000 BF points.
Final suggestion: Dungeon. SECOND vortex.
Or a TRUE vortext insane: 2 enters a day, non reset. Every mob is lvl 85. 40 rounds. BOSSES every 10. Start with a lvl 85 Glaceon. end with round 40 being Enraged Bears (vortex style) (IE. stun bleeds sleep and the like effect then, less HP, less damage but still a BITCH to kill) and maybe an a few other mobs like mix of sand bears and snow bears.
Rewards: Mixture of food, Card V boxes, Box of ore. Dispell pot, and BF potion (low ammountish)
What do i mean by box of ores: Maybe make a box that contains a random ore. The type of ore you get also detirmines how many. IE
iron: 15
silver 10
Gold 5
Platinum: 2
Diamond 1
Again just a suggestion. Vortex is so easy a solo 85 with carded and plus CI gear and solo it. Make something a little harder ^^;
And there is all my suggestions