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Eqqsquizitine Eqqsquizitine
posted on Tuesday, September 25 2012, 04:33 AM in Game Suggestions
Just an idea.... After you become a berserker, next level can branch off into two different paths: (Keep in mind this is for levels much above 75, so please, if the numbers seem too low or too high, PLEASE feel free to make suggestions ^^, I gladly appreciate it, also note that this is just an idea... No hopes in implementing it. The level requirement for each of the skills and levels is up for discussion)

Destroyer or Smasher

Destroyer: (Mainly focuses on dealing most damage to one target by ripping apart their defenses and dealing afflictions such as bleeding damage or slowing enemies attack rate for a few seconds)

Besides further increase of HP and physical attack passive skills (like "Toughness" passive skill or "Wild Nature")
This job will feature buffs that will further increase damage/crit/def ignore to annihilate single targets as well as have some damage-over-time skills.

Here is some ideas:

Fierce Blood-Lust: Atk Bonus (debateable on how much) + 500 bleeding damage each second for 4 seconds (debateable increase in DOT damage and time increase as more skill points are increased but here is some ideas):

Fierce Blood Lust Level 1: 500 Bleeding damage per second for 4 seconds
Fierce Blood Lust Level 2: 650 Bleeding damage per second for 4 seconds
Fierce Blood Lust Level 3: 725 Bleeding damage per second for 5 seconds
Fierce Blood Lust Level 4: 850 Bleeding damage per second for 5 seconds
(Level 5 or higher up for discussion)

Devastation: Attacks the target with the outmost power to destroy its defenses: (atk bonus + defense debuff, and at higher levels can have a chance to have a hit bonus for that single attack)

Devastation Level 1: Atk Bonus+ 15% Defense decrease
Devastation Level 2: Atk Bonus+ 20% Defense decrease
Devastation Level 3: Atk Bonus+ 25% Defense decrease +25% chance of hit chance increase for that one shot
Devastation Level 4: Atk Bonus+ 30% Defense decrease +30% chance of hit chance increase for that one shot

Flash: Hit the target with blazing speed rendering them dazed: (atk bonus and skill paralysis or atk speed decrease)
Flash Level 1: Skill paralysis for 2 seconds or attack speed decrease of 15%
Flash Level 2: Skill paralysis for 3 seconds or attack speed decrease of 20%


Smasher: (Concerns itself with taking down multiple enemies at once by dealing multiple physical AOE's, as well as causing multiple debuffs to multiple enemies)

Annihilating Smash: Smash the ground to send a shock to multiple enemies, slowing their movements for a few seconds. (Debateable one level increases effecting time or speed decrease or amount of targets hit)

Annihilating Smash Level 1: Atk bonus + 15% speed debuff for 5 seconds or 30% speed debuff/effects 4 targets
Annihilating Smash Level 2: Atk bonus + 25% speed debuff for 6 seconds or 35% speed debuff/effects 6 targets
Annihilating Smash Level 3: Atk bonus + 35% speed debuff for 7 seconds or 40% speed debuff/effects 8 targets
First option = Fixed at 4.5m distance(effects all within the range) Second option = Fixed at 4 seconds


Stunning Quake: Hit the ground with such force to shake the very ground beneath you and leave multiple enemies in shock (Debateable on increase of time of stun or amount of people it effects [or chances of stun])

Stunning Quake Level 1: Atk Bonus + Stun chance of 50% for 3 seconds or Stuns for 3 seconds/effects 4 targets
Stunning Quake Level 2: Atk Bonus + Stun chance of 65% for 3 seconds or Stuns for 3 seconds/effects 6 targets
Stunning Quake Level 3: Atk Bonus + Stun chance of 85% for 3 seconds or Stuns for 4 seconds/effects 8 targets
First Option = fixed at 4.5m(Effects all targets within range) Second Option= fixed at 80%



Cyclone Slash: Spin around ravenously to deal massive damage to multiple targets (Big atk bonus + crit chance increase. Debateable on whether to increase radius or amount of people effected)

Cyclone Slash Level 1: Big atk bonus + Radius of 3.5m or 4 targets effected
Cyclone Slash Level 2: Big atk bonus + Radius of 4.5m or 6 targets effected
Cyclone Slash Level 3: Big atk bonus + Radius of 5.5m or 8 targets effected
Cyclone Slash Level 4: Big atk bonus + Radius of 6.5m or 10 targets effected
First Option = all targets effected within range
(all levels have a fixed rate of 25% crit increase for that one attack)






Buffs and passive skills will be up for later determination, Smasher might be looking at increased HP and Def, while Destroyer will be looking at hit chance increase and crit increase buffs. Perhaps take the passive skills and buffs of the previous 2 jobs and make stronger versions of them such as "Toughness 3" or "Wild Nature 3"


Post your ideas if you have any B) B)
Responses (2)
  • Accepted Answer

    Eqqsquizitine Eqqsquizitine
    replied on Tuesday, September 25 2012, 05:15 AM #Permalink
    HOLY COW! You put some thought into this. very well done. :D

    Good suggestion post.

    I think a lot of people might add and subtract from this and the admins might like the ideas for the 3rd jobs :D


    =D thanks ^^ I always liked thinking of game ideas but was always afraid to post XD Thanks for the feed back ^^
    Reply voted down Show
  • Accepted Answer

    Darcel Darcel
    replied on Tuesday, September 25 2012, 04:44 AM #Permalink
    HOLY COW! You put some thought into this. very well done. :D

    Good suggestion post.

    I think a lot of people might add and subtract from this and the admins might like the ideas for the 3rd jobs :D
    Reply voted down Show
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