You don't appear to be logged in. Sign Up for a game account. It's free and only takes a few moments! Sign Up
Daryl Balangue Daryl Balangue
posted on Monday, December 19 2011, 10:16 PM in Game Suggestions
I would like to have a request/suggest to balance the class, I hear/see others arguing, because some class are overpowered, I would like to suggest the following for skills/buffs/items:

Increase Greatly ++++
Increase Moderately ++
Increase Slightly +

------------------------------------------------------------------------------------------------------------------------------------
Knights/Guardian are tanks, so they should have the highest physical defense than other class.
Gladiator/Berserker should have high physical damage than other class.
Mercenary/Barbarian/Shadow Walker/ Adventurer should have high evasion rate, hit chance and attack speed
Fighters/Warriors:
>Knight/Guardian = Physical Defense ++++
Physical Defense Value ++++
Maximum Hp +
>Gladiator/Berserker = Physical Attack Damage ++++
Maximum Hp +
= Hp Recovery +
>Mercenary/Barbarian/Shadow Walker/Adventurer = Evasion ++++
Attack Speed ++
Physical hit chance+
------------------------------------------------------------------------------------------------------------------------------------
This class should have the lowest HP/ and physical defense and physical defense value, but has the highest Magical attack Damage and Mana,
Mage/Shaman:
>Magician/Warlock = Magical Attack Damage ++++
= Magical Defense ++
= Mana Recovery +
For priest and sage, they are support type class, so they should have the highest effectiveness of buffs

>Priest/Sage = Buff Effectiveness ++++
= Magical Defense ++
= Magical Attack Damage ++
= Mana Recovery +
------------------------------------------------------------------------------------------------------------------------------------
Hunters/Scout they should have the longest range and highest physical hit chance and a nice damage, but the lowest physical/magical defense

>Hunters/Scout = Physical Damage ++
= Range ++++
= Physical Hit Chance ++++
------------------------------------------------------------------------------------------------------------------------------------
For items, items should be based on the class, example if he/she is a knight the stats should only be +Physical Defense, +Physical Defense Value, +Maximum Hp, and no other added stats
if it is for warrior/fighter type should only be +Stamina/+Power
if it is for Speed type then Agility etc......
and +All stats, Hp absorption, reduce casting time, movements speed are optional....
------------------------
Buff in each class effectiveness should be increase, but still the highest effective should be the priest/sage specially their healing abilities e.g(Increase in Defense power +5000, Maximum Hp 1000, Magical attack power +250, Physical attack damage +250, physical hit rate/chance +800, Evasion rate+ 500, Hp recovery+50, attack speed +25%.......

numbers can also be %, but in numbers, you will see it more accurately

some buff are just like "all stat +12", "increase attack speed 2%" too low
------------------------------------------------------------------------------------------------------------------------------------

Well this is just a suggestion, I also make mistakes, I just wanna help balance the game, hope this helps...
Responses (11)
  • Accepted Answer

    Alexandria Alexandria
    replied on Tuesday, December 20 2011, 01:47 AM #Permalink
    Don't forget Knight and Guardians Aggro should be ++++ too

    Yea the buffs from priest and Sages help, but without it you won't see a major increase. It should be raised.
    Reply voted down Show
  • Accepted Answer

    Allen Allen
    replied on Tuesday, December 20 2011, 05:23 AM #Permalink
    I've come up with some suggestions which, in my opinion, should help these unpopular classes in Iris. And i was bored. :D


    Knights-

    Other melees with the same level of gears can do better than knights do in the categories knights are known for. Such as A.) tanking bosses - they are easily out-damaged by everyone, they cannot keep aggro B.) being efficient in pvp - lack of any threatening damage + sucks at annoying people + vulnerability to ignore defense skills = useless.


    My suggestions are improve to add the same amount of magic defense to Shield Expert 2, Safeguard 2 and Improved Heavy armor to help them against spells. Increase the defense given by Shield Training and Final Protection 2. That should be good for improving knight's defense. As for offense, increase the "-eva" debuff of Torrent Slash to around 700-900 evasion. This should be great to have with all the evasion junkies running around. Increase the -phys defense debuff of Armor Destruction 2 to around -5k phys def. This will make the knights more threatening as they turn their targets into vulnerable victims for their teamates while his tanking abilities allows him to last longer.

    As for aggro, maybe a big boost to swayed attention 2 should fix all of his aggro problems. I think increasing it from 18% all the way to 118% is only reasonable because of the amount of damage other classes can deal. Also, a boost from one-hand epics in the game when it comes to additional aggro could help them as well. :)



    Guardians: The same improvements to similar Knight-skills that I mentioned above can work with Guardians too.


    Priests/Sages: I think the suggestions of buffing their buffs are a good idea. They should be a little more noticed when it comes to actual stats instead of just increasing your size. :P

    Boost the stats give by Potential Growth/Potential Growth 2 to +60/+90 allstats, respectively.

    Improve the damage given by Colossal Capacity/Colossal Capacity 2 into damage 4%/6% damage, respectively. IMO % based is much better and probably more effective as it complements people who keep stacking damage. Everyone else can have it so I don't see any balance issues.

    Like Colossal, Natural Power/Natural Power 2 should give 8%/12% defense. Again, better for people who stack defense :) I'm not sure how defense works in the game, but it seems like 12% isnt really gonna be any game-changer. But it's definitely better than the current one.


    Scouts: There's nothing sadder than scouts and hunters alike. :( Assuming we're being realistic for them, they must be excellent marksmen and should be able to hit their targets without a problem, otherwise they have to adjust their builds more to have more hit chance/crit, which they deserve to passively have.



    I think Focused sight must be changed to give +320 crit instead of the puny 66 it gives atm. Same goes for Marksmanship, boost the +65 hitchance it gives to +320. It should give scouts and hunters a bit of a break and concentrate more on other their other weaknesses when it comes to equips, instead of worrying low crit/hit. :)



    That's all for now.
    Reply voted down Show
  • Accepted Answer

    Juggernaut Juggernaut
    replied on Tuesday, December 20 2011, 05:32 AM #Permalink
    in my opinion..

    Zerks/Glads/Lock/Magi/Advent/SW = these classes doesnt need any buffs at all. I have seen really decent players use them and own with them.

    Priest / Sage = the only thing that needs to be changed is the BUFF. buffs are practically useless xept for the atsp buff. the rest are crap crap and more crap =D

    Gunnes = they badly need buffs. like super bad. The only buffs that i can think of is a gun that is exclusive for gunners [this way advent/sw] wont be able to use them.. and this "gun" that has a proc chance to make all atks ignore defense or something. and a gun that increases range this way they can snipe better..
    Reply voted down Show
  • Accepted Answer

    Daryl Balangue Daryl Balangue
    replied on Tuesday, December 20 2011, 09:49 AM #Permalink
    I agree to you all guys,
    the buff for knight/guardian like +2000 physical defense doesn't help much, should be 5000-8000, or something
    others classes that has a role for evasion should have greatly increase, hit chance or etc.......

    I just wanna say if that class has a role of tanking, then stats should be for tanking, for magic dps, then it should have high magic damage, if it is physical damage then raise it and etc, the items too, if the items is for knight.guardian then stats of the item should have physical/magical defense value, physical and magical defense and increase aggro. no other stats
    If it is for agility type class then item stats should have increase attack speed, and +agility, evasion etc

    the +all stats, Hp absorption, movement speed are optional....
    Reply voted down Show
  • Accepted Answer

    Daryl Balangue Daryl Balangue
    replied on Tuesday, December 20 2011, 09:53 AM #Permalink
    I will put another suggestion for the increase of effectiveness of skills/passive skills/ buff/debuff skills
    Reply voted down Show
  • Accepted Answer

    Mari Mari
    replied on Tuesday, December 20 2011, 10:10 AM #Permalink
    ok since every1 wants something how about they give priests damage absorbtion skills like sages have and a shield that actually lasts for the set period of time,i mean it abs a certain amount of the damage for the actual period it is set on not like it show 50 seconds and disappears in 5 seconds.either make that with percentage or just remove it cause its useless if it disappears in 1-2 hits.
    every1 QQs about other classes and healers are always left out,from skills to ugly gear and weapons. :angry:
    we are needed in the game so how about showing some love for us too.
    Reply voted down Show
  • Accepted Answer

    Mari Mari
    replied on Tuesday, December 20 2011, 11:24 AM #Permalink
    depends on the build doesnt it?not every1 is interested in the things she is , some of us are full healing build nothing else,no pvp .
    and also then why do u sages have the damage abs?
    they can do the same things luci does.
    Reply voted down Show
  • Accepted Answer

    Rurarox Rurarox
    replied on Tuesday, December 20 2011, 02:42 PM #Permalink
    Merc need evasion???
    What madness u are speaking of?
    They have -375 hit chance debuff with only 5 friggin seconds cooldown (which made it spammable) and you want to raise merc's evasion???
    I agreed with the gunner issue, but also a bit attacking speed improvement wont be bad (Other classes can still raise their chance of hitting opponents with high attacking speed which means quanlity over quality in sense)
    Reply voted down Show
  • Accepted Answer

    Daryl Balangue Daryl Balangue
    replied on Tuesday, December 20 2011, 03:22 PM #Permalink
    Ok then I change the others, thank you for the notice, no need to be angry
    ^_^
    Reply voted down Show
  • Accepted Answer

    Alexandria Alexandria
    replied on Wednesday, December 21 2011, 12:36 AM #Permalink
    Yea the priest shield really sucks....practically useless atm use it and gone in 5 seconds. Also since priest and sages are so-to-say "all their skills are related in a sense" what skill do the priest get that is similar to the Sages absorb buff O.O?

    Just curious.

    Since almost every other skill has its similar partner on the sage/priest skill tree
    Reply voted down Show
  • Accepted Answer

    Allen Allen
    replied on Wednesday, December 21 2011, 02:29 AM #Permalink
    Yea the priest shield really sucks....practically useless atm use it and gone in 5 seconds. Also since priest and sages are so-to-say "all their skills are related in a sense" what skill do the priest get that is similar to the Sages absorb buff O.O?

    Just curious.

    Since almost every other skill has its similar partner on the sage/priest skill tree



    I agree. They are as useless as magician's Ice shield. The capacity of damage it can hold before the shields break are too low. :)
    Reply voted down Show
Your Reply

Latest Discussions

Latest Important Stuff

4 years ago 0 5373
5 years ago 0 3038

Latest Events

Latest Updates

Latest Replies

Sedy wrote: If you just want it for reforging then several other greatswords have the same model.
17 hours ago
I understand the frustration when there are so many quests available but I'm cautious to increase th
1 day ago
If you just want it for reforging then several other greatswords have the same model. Bastard Sword,
1 day ago
Answer is - nowhere. Supposed to be from Sraclone, but lowbie version was obliterated.
1 day ago