Good day all! I just want to suggest to change the stats given by the dps staff that drops from the TOA dungeon. Right now it gives hit chance and motion effects of -hits to their targets. In my opinion these are terrible stats for a dps staff considering they are the top tier weapons atm. Mages and Warlocks dont need hit chance nor do they need to decrease the hit% of their target.
My thoughts are either a huge boost for Inteligence (something like +300) for the passive stat and the old magic attack that pharaoh or previous dps staff gives. A slightly better motion effect of either bonus 15% movespeed for a a short while (10-15 secs) or another boost for inteligence (say +260 int for 20 seconds) Why do I love Int so much? It's actually better than plain raw magic attacking points for they give extra bit of mana as well (for those who love water tent from Niria) and some mdef and other freebie stuffs.
I have some thoughts about the new armors but I guess I'll wait for hard-mode and see how things go from there. But right now DPS staff needs fixing cause it is so uniteresting for us to spam TOA with hit-chance staffs that's obviously useless for mages/warlocks.
Hope you consider my suggestions. ty.