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Darcel Darcel
posted on Friday, January 25 2013, 03:42 AM in General Chat
So guys and gals we've seen the preview on the new Templar advancement and some cool gear for it.

What do you hope to see with the other classes? What stuff don't you want to see for some classes? *give good reasons*

I'll be watching this post so no flaming players and try to be civil. :D

Oh if you don't remember your advancements name here is a list:
Knight -> Templar
Gladiator -> Crusader
Mercenary -> Soul Blader
Magician -> Wizard
Priest -> High Priest
Adventurer -> Assassin
Scout -> Sniper
Warlock -> Sorcerer
Sage -> Elementalist
Guardian -> Champion
Berzerker -> Slayer
Barbarian -> Highlander
Shadow Walker -> Avenger
Hunter -> Sharp Shoote
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Accepted Answer

Galadriel Admin Galadriel
replied on Thursday, January 31 2013, 01:02 PM #Permalink
Please avoid making assumptions or believing assumptions about so radical changes, such as removal of skills.

The final decision about all this lies with Sedy.
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Responses (59)
  • Accepted Answer

    Fistand Fistand
    replied on Monday, January 28 2013, 04:30 PM #Permalink
    I have too late discovered this topic (blame the accursed site redesign I am still not familiar with), but I guess I can shed some light on the new professions. Hopefully Sedy won't punish me too hard for doing so. :D
    I'd like, however, to correct Darcel right away - some classes' names are changed (though it is up to Sedy to decide whether he likes the new names or not).
    Now to more detail, replying in descending order...
    ----------------------------------------------
    Evasion-tanking - sadly, no, it's not going to happen. Unless you're talking about mail classes, the newly revamped tanks tank with their defenses, absorption and HP still. (Real men do not fear being hit! :D)
    They received some assistance to it: as you can see on the Templar's class preview, his tanking is now assisted with damage absorption shields. This greatly reduces/nullifies single targets' damage by a large amount, thus making boss tanking immensely easier for them. They, however, suffer in multi-target tanking (as the shields/ charges fly off like the wind).
    The Myrmidon (Guardian) is still undergoing changes, but it's safe to assume he is way better suited to tanking multiple targets...suffice to say his 'way' has something to do with damage reflection. ;)
    ----------------------------------------------
    I already replied to Purejester and I will repeat myself - attacks' damage can ONLY be set by Phys./Magic attack values of the user. It is hardcoded in the Iris' engine; changing it would be lots and lots of code rewriting. Spare the poor Sedy. :D
    ----------------------------------------------
    Armor Destruction 3 still only reduces Physical defenses (albeit by larger amounts) - it is not Templars' work to shatter Magic defenses. There are...some other classes for that. ;)
    ----------------------------------------------
    Champions (Berserkers) are undergoing severe changes in gameplay by now - the present problems are not yet entirely resolved. Once I know for sure, I will indeed reply. Sorry.
    ---------------------------------------------
    Starfall: First of all, Crusaders' CD recharge will most likely be done. There is no reason why they wouldn't get one (in the end, even Champions do).
    Wizards will get their ITD indeed, along with something more. ;)
    Legionnaires (Mercenaries) are currently somewhat in-dev as well, so I can't 100% sure say anything about them.
    High Priests are tweaked and their healing way is changed to fix the problem of Dmg.Abs. buff absence. Don't worry. ;)
    And yes, previously unpopular classes WILL see light again. I 100% guarantee that. :D
    --------------------------------------------
    Wizards: I guess I will need to elaborate a bit here. Hopefully I don't spill too much. D:
    The new Wizards are primarily meant to be crowd-controllers. They will get a hellish load of immoblilizes, stuns, slows, w/e else you can imagine. Plus some new neat mechanics atop that. Moreover, most of their spells are AoE (albeit with varying zones) to help them defend themselves. They are STILL weak if cornered, however, so Magicians out there would want their targets to actually not come into attack range altogether (talking about melees here), and they're now indeed capable of doing so. Leave close-medium range combat to Sorcerers (Warlocks)...but I'm carried off. :D
    All in all, stay tuned! Sedy will eventually provide more information and I will answer as much as I can, as well. :D
    ------------------------------------------
    That's about it. If you have any other questions, feel free to ask them here, but be warned that this is not 100% proven information! Sedy is the boss here and I am not - it's up to him to decide the new jobs' fates. (I merely speak from the point of their original creator. :D)
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  • Accepted Answer

    Aquarius Aquarius
    replied on Sunday, January 27 2013, 02:47 AM #Permalink
    meh, personally i really do like the ITD suggestion for wizards. But i think it would be too absurd, and with this coming to an effect, warlocks would demand for stuns then. or worse, you'll see the warlocks having their class change to magician. Magicians already have a hard time for killing any winged person in 1v1. Why?

    1. Yes we do have stuns but not all stuns land on opponent (if it lands they'll use ailment/ lizard trans)
    2. Our damage is pretty low. yes glitch casting helps to burst damage but it takes 10 skills with 2-3k damage each to reduce their hp to like 50% and pots can just outheal our damage easily.

    I play magician not as a main killer for DM/FM or pk. but as a support, cause we dont do much anyways. For the wizard update, I'd probably suggest these:

    1. More immobilization skills
    2. Adding Aoe stuns would greatly help
    3. Increased damage (Damage boosts for us)
    4. increase on our shield.
    5. More Aoe skills for PvE purposes.
    6. More DoT skills
    7. How about a skill that deals damage and at the same time debuffs a certain amount of damage on your opponent? It would really help us against the pain brought by ITD users.

    Regards to the comment above about High Priests having that 40% abs buff. meh, it's ridiculous. that's one unique thing for sages and you'd give it to priests as well? What's the point of having different skills for each classes if you want the skills of the other ones. I've seen priests heal Crystalisk H. Priests that ik barely had any difficulties at all. If you want circles/abs buff, then go play a sage, simple as that.
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  • Accepted Answer

    Sedy Admin Sedy
    replied on Thursday, January 31 2013, 08:26 AM #Permalink
    I just posted a quick skill preview for the Champion (Guardian advancement). It's brief but will let you see the new skills at least. And yes it's Champion, not Myrmidon.
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  • Accepted Answer

    Jay Jay
    replied on Friday, January 25 2013, 03:04 PM #Permalink
    Is there anyway we you guys can make a new weapon? a mace or a flail for the templar maybe?
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  • Accepted Answer

    Ryan Ryan
    replied on Friday, January 25 2013, 06:05 AM #Permalink
    this can work for for both Templars and Champions

    i'd like to see some evasion buffs for people who want to to make evasion tankers
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  • Accepted Answer

    Jaded Jaded
    replied on Friday, January 25 2013, 03:18 PM #Permalink
    I just realized that the Adventurer progression is the Assassin. /looks at Templar XD

    Curious about the new equipment. Will there be a whole lot of them, or only for the new CQ? Also, will the update only bring 3rd jobs and no tweaks on existing skills? o.o
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  • Accepted Answer

    Happiny Happiny
    replied on Friday, January 25 2013, 04:04 PM #Permalink
    Is it gonna be more chain quests to give more gear?
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  • Accepted Answer

    Kage Kage
    replied on Friday, January 25 2013, 06:43 PM #Permalink
    I'm hoping to see stats for upgraded templar skills. Particularly hoping Armor Destruction 3 upgrade changes Physical Defense debuff to all def debuff. Since so many parties are made up with a focus on magic dps for damage, get stuck using Beak transform for -6k all def debuff. Which is nice, but can't use any of those new shiny Templar skills while stuck in transformation.
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  • Accepted Answer

    Raym Raym
    replied on Saturday, January 26 2013, 05:51 AM #Permalink
    Well, I would love to see the slayer's new skill, aside from ITD skills maybe additional debuff/stun or a magic/phys res buff.. my slow's almost never works :3
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  • Accepted Answer

    Fistand Fistand
    replied on Wednesday, January 30 2013, 02:53 AM #Permalink
    Yes, I swapped some classes' names (for the sake of fitting their playstyle):
    Knight > Templar
    Guardian > Myrmidon
    Gladiator > Crusader
    Berserker > Champion
    Mercenary > Legionnaire
    Barbarian > Vanquisher (pending)
    Adventurer > Assassin
    Shadow Walker > Shadow Master
    Scout > Windwalker
    Hunter > Sniper
    Magician > Wizard
    Warlock > Sorcerer
    Priest > High Priest
    Sage > Elementalist (pending)

    (Avenger is Sedy's variant, which I, for one, dislike. There's a reason now why they're called Shadow Masters. ;))
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  • Accepted Answer

    Ray Darkwolf Ray Darkwolf
    replied on Thursday, January 31 2013, 10:44 AM #Permalink
    Im curious--

    We posted what makes a class unique ages ago in a thread. Though now in the previews it seems that all classes are just getting variations of each others skills. Is that Intentional?

    Like for example, a Warlock will depend on Knockbacks, Abs, AoEs and their ITD
    yet as per info you've posted:
    -People are getting more Knockbacks and Pushes
    -They have more AoEs
    -They have more ITDs (This includes the Magician's ITD too)
    and of course
    -They get more Def/Shields/Abs

    So...is there nothing making classes unique now? Lol
    Im only speaking as a warlock, since its one of the classes I know by heart.
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  • Accepted Answer

    Vulcan Vulcan
    replied on Thursday, January 31 2013, 03:31 PM #Permalink
    LOL i wont expect an answer from you at all since I dont see any logic from you at this point anyway. I will just do the same thing ray does and wait LOL.
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  • Accepted Answer

    Spunny Spunny
    replied on Saturday, February 02 2013, 02:25 AM #Permalink
    @Fistand regarding WLs

    1) 'true combat mobility'
    There is a crucial difference between the world of Puck and the world of Iris. Puck is very squishy and vulnerable to silences. In Iris, every single person is a silencer due to the availability of trans eg lizard.

    2) When 3 people are ganking, you're supposed to windwalk out of there
    When someone is ganking you, you are under 101 debuffs which usually include a silence or stun (because so many classes have these + trans). So... since you can't use any skill, how are you going to windwalk out?

    3) immunity for 3 secs
    Sure, you can evade one ITD. And then? What about the rest of zerk ITDs? and what about the other 12 seconds of ITD that mercs have?

    3b) not-moving while immunity
    wtf? so we just stand there.. while they wait and continue whacking us? their cooldowns are not that short you know.. they'll just wait the 3sec and continue right away. maybe if a healer got to us during those 3 sec, but that's about it really.

    4) eva for WL
    You will need an insane amount from that skill because hit chance will increase again at L85 due to gears etc. Otherwise it's not viable. Even if I get 150% eva for a non-mail user, effects are barely noticable
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  • Accepted Answer

    Sedy Admin Sedy
    replied on Sunday, January 27 2013, 03:51 AM #Permalink
    Yeh it can be done, was messing with an imba giant sized mace just yesterday lol.
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  • Accepted Answer

    Sedy Admin Sedy
    replied on Sunday, January 27 2013, 03:52 AM #Permalink
    There will be plenty of new equipment dropping from mobs, dungeons and of course quests.
    Skills tweaking where needed.
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  • Accepted Answer

    Ur Ur
    replied on Sunday, January 27 2013, 06:34 AM #Permalink
    I was forced to like this post. :)))))))))))))))))))))))))))))))))))))))
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  • Accepted Answer

    Ur Ur
    replied on Sunday, January 27 2013, 06:52 AM #Permalink
    WTB range buff for priests QQ
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  • Accepted Answer

    Aquarius Aquarius
    replied on Sunday, January 27 2013, 07:20 AM #Permalink
    lies wtf
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  • Accepted Answer

    Natsuki Reiinforce Hikari Natsuki Reiinforce Hikari
    replied on Tuesday, January 29 2013, 09:40 AM #Permalink
    Yes, more aoe for PvE please! Perhaps an aoe with tick as fast as lock's meteor? :D
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  • Accepted Answer

    KaoruKamiya KaoruKamiya
    replied on Thursday, January 31 2013, 08:21 AM #Permalink
    You sir can take my LIKE!
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  • Accepted Answer

    Jaded Jaded
    replied on Thursday, January 31 2013, 01:06 PM #Permalink
    This gives me so much life *U* Thanks for the wizard updates, this is just the thing I need to drag me back into the game XD
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  • Accepted Answer

    Darcel Darcel
    replied on Friday, January 25 2013, 03:15 PM #Permalink
    I don't think we can. Sedy would have to look into it
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  • Accepted Answer

    Darcel Darcel
    replied on Friday, January 25 2013, 03:27 PM #Permalink
    I'm not sure. Sedy could tell you
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  • Accepted Answer

    Darcel Darcel
    replied on Friday, January 25 2013, 04:29 PM #Permalink
    Happiny meet me in game please. there will be another quest chain
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  • Accepted Answer

    Citadel Citadel
    replied on Tuesday, January 29 2013, 08:13 AM #Permalink
    I don't agree with tweaking Chilled Tempest Slash to 50% ITD, it's just not viable given that it's on a 45% chance to invoke. Our only other ITD is on a 6 sec CD for the skill which invokes it (a chance invoke may I add) coupled with the actual skill that ITD being on a 12 sec CD. Mercs are fine the way they are so there is no need to touch them.

    Most of the main played classes atm are pretty balanced give or take a few skills and don't really need to be touched, boosting the lesser played classes should be a priority so as to enable people to play ANY class they want, not just limit themselves to Zerk/Glad/Merc/Advent/SW and to some extent WL/Magician.

    I would like to see final flash and final promise 2 on 1 min CDs however :p
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  • Accepted Answer

    Natsuki Reiinforce Hikari Natsuki Reiinforce Hikari
    replied on Tuesday, January 29 2013, 09:44 AM #Permalink
    I know this is kind of off-topic but, since we're adding some ITD skills to some classes, will be ITD % be fixed? I heard it's bugged at 100% right now, even though it says ignores 35% defense.

    Looking forward to the new update! :D
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  • Accepted Answer

    Fistand Fistand
    replied on Tuesday, January 29 2013, 11:37 AM #Permalink
    Citadel: No, Mercs are not fine the way they are.
    Chilled Tempest Penetration, however difficult to trigger, is essentially a free 15s (or so?) Destruction, which makes it somewhat unbalanced; moreover, its unreliability in triggering is also a factor. It will be redone. We'll still balance that out, but in another way...probably involving reliable defense penetration/reduction and something else. ;)
    Final Flash/Promise will also be changed most likely, though I'm unsure how at this point.
    Natsuki: Yes, it is fixed. I think it was only bugged for Destruction?

    P.S. Oh and yeah. To fuel more drama/speculation in the topic: Destruction is a candidate for removal.
    This WILL be balanced out in another way, so no need to overreact. ;)
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  • Accepted Answer

    xShadowSagex xShadowSagex
    replied on Tuesday, January 29 2013, 01:07 PM #Permalink
    Wow, everyone's talking bout all the other classes, and no one has brought up sages~ In my opinion I'm actually curious to see what the update will bring us~ Personally I'm quite satisfied with most of the skills at the moment, except I'd prefer a stronger heal, or buffs that raise HP. It would also be nice if the 3rd class could possibly give an advancement in Natural Power, and Potential Growth? I dunno what else you could add to sages, but I'm hoping there's something which will make us individually more OP. All in all though, I'm more interested in new eq, and I heard we might be or are getting pets so that's something new to look into ;D
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  • Accepted Answer

    Citadel Citadel
    replied on Tuesday, January 29 2013, 01:32 PM #Permalink
    If CTS gets redone then I hope we get a few more ITDs that are reliable ie insta damage + ITD such as the 4 skills zerkers have atm (not sure how many glads have).

    Do you know if the Merc class is going to get a skill paralysis or reliable stun as well? We have 1 stun that likes to bug out rather frequently lol
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  • Accepted Answer

    Fistand Fistand
    replied on Tuesday, January 29 2013, 01:35 PM #Permalink
    Yes and yes, to both of you. ;)
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  • Accepted Answer

    Emolga Emolga
    replied on Tuesday, January 29 2013, 10:10 PM #Permalink
    You know, I always thought Shadow Walkers were gonna be the Assassins, as shown in this picture

    http://1.bp.blogspot.com/-UB-0FtezQyM/TeYSkO48H2I/AAAAAAAAAHk/6TunDiHmDpo/s1600/ras+iris.jpg

    While adventurer gets to be Wind Walker.

    Or.. did you make the new names up? Avenger just sounds... weird :P
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  • Accepted Answer

    Emolga Emolga
    replied on Wednesday, January 30 2013, 09:08 PM #Permalink
    Pfft... adventurers stole our much cooler-looking class name...

    What's Shadow Walker's/Masters/Avenger playstile supposed to be? I'd like to avenge something but I'm usually the 1st one to die :3
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  • Accepted Answer

    Fistand Fistand
    replied on Thursday, January 31 2013, 03:28 AM #Permalink
    Shadow Masters still have few defensive skills (though they do have an advancement in Protective Aura, or how the shield's called), and that is intentional; but they are now better suited to AoE combat (both PvP and PvE). Their curses and debuffs are much, MUCH more fearsome (and there are more of them!) and many of their primary attacks inflict them. They are also given substantially more crowdcontrol, but it is...not in their primary skill tree. ;)
    I won't yet share any further details on their skills: suffice to say they now, too, can attack from range. ;)
    (Food for thought: Shadow Masters.)
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  • Accepted Answer

    Fistand Fistand
    replied on Thursday, January 31 2013, 11:27 AM #Permalink
    We ARE indeed making classes unique.
    You misunderstand the point of Champions' knockbacks (which is likely what you're implying?). Locks push to live and to DPS; Champions push to advance (talking PvP here, you probably are as well) and to defend allies.

    I guess it's about time to spill some light on the new Sorcerers:
    - They are NOT and will not depend on absorption. I personally very much dislike the Absorption stat by itself, but since it's already become the core of defense, we have to live with it.
    - Sorcerers will mainly still thrive on knockbacks. They possess as low as 6s CD ones, and there are more of them. Moreover, to give them a defensive edge, all of the Wind-based spells now also interrupt channeling.
    This makes Sorcerers a natural counter to most melee classes (Zerkers now indeed rage like never before), but they are STILL very squishy. They, however, now possess solid escape abilities.
    - They are no slackers in AoE battles (ain't like they were anyway), capable of exterminating groups of enemies at once.
    Their new 'ultimate' Fire skill, Armageddon, possesses THE grand highest raw Magic damage in the game. 'nuff said.
    (This, however, does come at a cost, but I don't think you'll mind paying some HP for hellish goddamn destruction, will you? :D)
    - As I've already mentioned, they utterly destroy single melee targets. Ranged classes are harder, but possible nonetheless.
    That's enough for now.


    P.S. Oh yeah. Due to what I said in the beginning, Locks thrive not (and should not) on Absorption...

    so...

    due to frequent issues with balancing that 'lol no' skill...


    Wind Fortification is a candidate for removal.


    Wild Fistand has fled!
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  • Accepted Answer

    Darcel Darcel
    replied on Thursday, January 31 2013, 11:40 AM #Permalink
    Wow I don't even think that should be removed at all. We may have pushbacks but only so many. Eventually they'll get through to us. Wind Fortification gives us the time for all the skills to cooldown and bring our distance between the enemy and so we can continue again. These ITD classes will rape us. And the abs cards are gone and we have that one abs. It's our key card as a primary DPS and in the PvP battle don't take that away. The WL just seems like it's becoming a useless class and no longer important as a DPS. I hope something will come to replace the lose of wind fort if we lose it.

    Magicians can stun the shit out of you and debuff you. Zerks and them can remove our buffs. We won't have much defense anymore. D:
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  • Accepted Answer

    Ray Darkwolf Ray Darkwolf
    replied on Thursday, January 31 2013, 11:40 AM #Permalink
    ...Say what? Lol.

    You have got to be kidding that Abs is not a part of Lock's arsenal. It is in fact a passive already for every class (Some Armor Skill), plus some have buffs on it, like Knights. Yeah?

    But with the removal of Brilliant Cards, then the Abs for locks is not OP now, yes? It is now a prime arsenal for them, like Magicians have a good Shield (Which i think will be updated)

    But really. Without our Fortification, then what, we have low Def already and you're decreasing our chances to stay alive for PvP as well as PvE? heck the only reason locks are hard to kill is cause of Abs that saved them enough -- compared to Magicians who can root their enemy long enough to run far away. Whereas pushing is a split second.

    We deal High Dmg yes? Meaning Aggro will be an issue, and what if your boss is 1HitKo, ex LiskH when a lock has 40k HP.
    Theres no survival then?

    I thoroughly disagree on that removal lol. I dont know about the others, but thats an outrage really :(

    ------

    Im happy for the new things though, Channeling huh, so any type of casting? How interesting. But it doesnt stop attack though lol *waves hand* Somethings missing there hahaha

    At least we still maintain high dmg.
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  • Accepted Answer

    Fistand Fistand
    replied on Thursday, January 31 2013, 11:57 AM #Permalink
    There is Phase--/Spirit--/Windwalk to get around that now.
    In case you wonder:
    1) Phasewalk is a short-timed channeled invincibility skill. By channeling I mean you can't do anything other than channeling - essentially it disables you but makes you invincible for up to (undecided, but probably 3) seconds. It has a very short CD - probably around 12s.
    Oh, and you can't be interrupted.
    2) Spiritwalk is a transformation (!) that disables attacks, but significantly boosts speed and evasion. If you are somehow hit, however, it is removed.
    Spiritwalk also has an active ability that warps you back into physical plane, stunning everyone around you for [undecided].
    Also makes a great travel ability (should be on par with mounts)
    3) Windwalk is a short-timed buff that massively boosts M.Spd and Evasion (~3x more so than Spiritwalk!) for [~3] seconds. Moderate cooldown.

    So you aren't really left without any defense whatsoever - you just need to work harder and react faster for it. ;)


    P.S. Stop making me spill more details! D:
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  • Accepted Answer

    Ray Darkwolf Ray Darkwolf
    replied on Thursday, January 31 2013, 12:01 PM #Permalink
    Pfft. I said discussion k Not spill >_> But thank you very much lol

    Sounds nice...MS
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  • Accepted Answer

    Fistand Fistand
    replied on Thursday, January 31 2013, 12:03 PM #Permalink
    You can't even walk. D:
    Sounds good though, probably should be remade as a buff that causes Silence + Invincibility + -75% M.Spd to self for the same 3s.
    I'ma send that to Sedy, though this seems a bit op...
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  • Accepted Answer

    Ray Darkwolf Ray Darkwolf
    replied on Thursday, January 31 2013, 12:09 PM #Permalink
    We cant...walk. Great. What is the purpose of this again? LOL I'd rather Nirenia or use a Whippa which gives me invincibility and the choice to move and attack as I please.

    I think that's up for debate >_> We're expected to stand like a totempole while --- for example 3 people are ganking us.
    In 3 seconds.
    Which is less than a debuff of Immo/Stun

    So technically. What. LOL

    Id suggest look into this more HAHAHAH. Just my 2 cents xD
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