Ok so I've been thinking for a while and after having talked to some friends and guildmates I've decided to post my suggestion regarding PvP.
So we all know that the newest and most recent addition we have to the PvP arenas is the Battle of Atlantis, the aim is to score 50 point's by either destroying the enemy tower or by exterminating the opposing team. This brings the total number of PvP arenas to 3.
My suggestion is as follows;
Three teams, minimum requirement of 12 people per team so thats 36 players in total (3 raids of 12), that should make it interesting enough and give some pvp. Possibility of having it as guild vs guild or just random as it is now. Level requirement of lvl 85 only, this is to give those at the cap something else to do that is fun.
The creation of another arena but instead of having it every 20mins or something like that, have it on say a 4-8hr basis? so there are multiple chances throughout the day for people to participate and covers all time zones that way people don't miss out.
The aim is, Tower destruction (quite the theme in Iris lol) but within a time limit of say 1hr to allow for sufficient time to destroy/defend the tower(s), first tower down and the match is over. Non destruction of the towers results in a draw and nobody gains anything from a draw.
Make the arena ENORMOUS like a normal world map so that way strategic places can be created such as defensable positions, choke points, multiple routes to the target area etc. Hopefully, if the arena could be an actual world map it would have the same geographical nuances and thus should provide enough ways to get to a tower/defend a tower so it's not just straight up 'beat the tar out of a tower and win', there would be strategy to it and terrain that can be taken advantage of.
The towers spawn mobs that hurt, but not enough so that 1v1 they can rock a person, also their hp is quite low so whilst they provide a distraction they won't stop the team from laying DPS into the tower or overly hinder the objective at hand.
Instead of a usual DM/BoA killing players doesn't reward your team with a point(s) but you get CP instead (kinda like normal PK maps), may give people an incentive to actually PvP and means the CP is worth more than 'lololol i killed people doing quests'.
Rewards/Punishments - Now this is something I am shaky on as I don't know exactly what would be acceptable. First thing would be a winner buff but one that is actually significant and will have an impact on the character and what it can/cannot do throughout the time until the next team v team v team battle. The team that loses their tower gets a debuff of equal magnitude to the winners, the team that did not destroy or have their tower destroyed gets a minor debuff. Other, physical rewards, could be gold/tears/event foods but definitely not battlefield points there are already 3 arenas offering that as a reward.
Thoughts and suggestions/corrects are appreciated =)