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Daryl Balangue Daryl Balangue
posted on Tuesday, December 20 2011, 03:19 PM in Game Suggestions
PASSIVE/BUFF

Fighters/Warriors

Knight/Guardian :I saw someone that to request for a magical defense power to make the knight/Guardian role as a pure tank

Resilience - +800 Physical/Magical Defense and +5 defense total each level

Shield Expert- +1000 Physical/Magical Defense each level

Fortified Heavy Armor- +5% Physical/Magical Damage Absorption each level

Enhanced Heavy Armor- Stamina increase by 10 each level

Strengthen Heavy Armor- Maximum HP+100 and Natural HP recovery by 100 each level

Enchanted Heavy Armor- Power increase by 10 each level

Fortitude- Increase Maximum HP +200 each level

Toughness- Maximum HP+100 each level

Wild Nature- Increase physical attack power by 10 each level

Going to Knight>
Resilience 2 - +1200 Physical/Magical Defense and +5 defense total each level

Shield Training - +1200 Physical/Magical Defense each level

Improve Heavy Armor - +1200 Physical/Magical Defense each level

Strengthen Heavy Armor 2 - Maximum HP+100 and Natural HP recovery by 60 each level

Shield Expert 2- +1500 Physical/Magical Defense each level

Inspired Defense- All defense power +1000 each level

Safeguard 2- Physical defense power increase by 900 each level

Protective Posture 2 - Physical defense power increase by 900 each level

Shielded Support - Increase physical defense power by 900 and increase physical protection value by 100 each level

Final Protection 2 - All defense power +5000 each level for 30 seconds

Swayed Attention 2- increase aggro by 16% each level

Going to Guardian>
Toughness 2- Increase maximum HP by 100 each level

Shield Training - +1200 Physical/Magical Defense each level

Improved Heavy Armor - +1200 Physical/Magical Defense each level

Strengthen Heavy Armor 2 - Maximum HP+100 and Natural HP recovery by 60 each level

Shield Expert 2- +1500 Physical/Magical Defense each level

Solidified Protection - Maximum Hp increase by 500 and Natural HP recovery by 100 each level

Increased Endurance 2- Increase maximum HP by 250 each level

Protective Posture 2 - Physical defense power increase by 900 each level

Increased Vitality- Maximum Hp by 250 and Increase physical protection value by 50 each level

Devine Protection- Increase Aggro acquired by 10% and increase maximum hp by 250 each level

Swayed Attention 2- increase aggro by 16% each level

Final Protection 2 - All defense power +5000 each level for 30 seconds

For their items:
Their Item option should only have +Stamina/Physical/Magical Defense power/Max Hp/Physical/Magical Defense protection value............Hp/damage absorption and movement speed are optional

****Next is Berserker and Gladiator*****

Well this is just a suggestion anyway, I do make mistake, and I would just like to help the game more balance, so that other players can play other role and more fun......
Responses (7)
  • Accepted Answer

    Daryl Balangue Daryl Balangue
    replied on Friday, December 23 2011, 01:11 PM #Permalink
    oh yeah good idea guys

    >Reflect Physical/Magical Damage> I'm suggesting 50% reflect damage in 10 seconds duration with a cooldown of 3 minutes

    >Ignore Physical/Magical Defense > I'm suggesting 50% Physical/Magical Defense in 7 seconds duration with a cooldown of 3 minutes

    or additional skill like blocking

    well this is only my suggestion

    passive skill:
    Shield Block> Has a (xx% per level) chance to completely block all attacks and takes no damage, but increases aggro per level

    Additional Item stats: Unique stat for Guardian and Knight
    guardian/knight items has an additional stat of increase block rate by 3%

    Level 1/4> 25%, Aggro 2%
    Level 2/4> 35% Aggro 4%
    Level 3/4> 45% Aggro 6%
    Level 4/4> 55% Aggro 8%

    If an attack is successfully block, instead of 0 damage appear, a word "Block" will appear. to recognize it.


    Well this is only a suggestion
    Reply voted down Show
  • Accepted Answer

    Alexandria Alexandria
    replied on Thursday, December 22 2011, 05:07 AM #Permalink
    Maybe but that seems abit too OP...iono maybe it'll work but it must have at least a 3 ~ 5min cooldown, if it's spamable then it'll be OP
    Reply voted down Show
  • Accepted Answer

    Nam Nam
    replied on Thursday, December 22 2011, 03:59 AM #Permalink
    Or 70--90% dmg reflect in a short limited time?(like 7-10 secs)
    That way,even in chaos,they can chase away zerk/glad with destruct on or tons of ppl trying to gang them
    Reply voted down Show
  • Accepted Answer

    Alexandria Alexandria
    replied on Thursday, December 22 2011, 02:20 AM #Permalink
    Looking at this post makes me think, the main reason knight and guardians are so useless is because of ignore defense attacks, so why not we give them a skill which gives like -50% of all ignore defense skills, or something like that. modify a skill in the knight and guardian skill tab so that zerkers and other melee classes cant get that skill unless they become a knight or guardian. im just saying this outvof what my mind is thinking atm so im not even sure if sedy can do something like this.
    Reply voted down Show
  • Accepted Answer

    Daryl Balangue Daryl Balangue
    replied on Wednesday, December 21 2011, 02:58 PM #Permalink
    That's why I tried to increase maximum Hp, but thanks for the notice again
    Reply voted down Show
  • Accepted Answer

    Allen Allen
    replied on Wednesday, December 21 2011, 03:34 AM #Permalink
    I think its better to buff the skills that Guardians/Knights have in their own tabs. I don't mind Fighter skills getting buffed a bit, Mercenaries, Knights and Gladiators aren't as overpowered as Berserkers anyway. But leave the Warrior's skills as it is.
    Reply voted down Show
  • Accepted Answer

    Colour Colour
    replied on Wednesday, December 21 2011, 02:54 AM #Permalink
    So by looking at this post, You're saying that their overall defense should be increased. You're forgetting that many players like to use the "Ignore Defense" Skills. Though the extra armor may be useful in dungeons such as TLC (because you wont have to kite like crazy), It is pretty much useless in pvp lest your guardian/knight has over 60 % abs with 120 K hp with a lot of hp abs (with physical damage)

    As for items, only the shield and 1H sword can be altered as Gladiators and Berserkers technically use the same items meaning for those berserkers/gladiators that want to go tanky, they can use the items that were originally meant for real tanks aka knights/guardians.

    Overall, it is a nice recommendation as I do think that knights and guardians are under-used mainly because they're too impractical in this server thanks to ignore defense skills but I do miss their insanely un-kill-able-ness (if there is such a word haha) in retail servers.

    Edit: Just another note, For Knights/Guardians to be really successful again on this server, they need several things:
    1) Good hp 2) Good armor 3) Good attack power 4) Decent amount of hit chance 5) Decent amount of Damage Abs

    As obvious as it is, they cant all all 5 of these things meaning...
    They'll sacrifice one for the other.
    Ex. for good hp and armor, they'd sacrifice good attack power and hit chance and the such.

    So, with that said, They won't have a very big welcome to the players even when they are buffed up (Unless someone decides to spent 3000 moolah on it *cough* like some people do *cough*)


    Rating, 6 / 10
    Reply voted down Show
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