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jerald jerald
posted on Monday, June 24 2013, 07:05 AM in Game Suggestions
share your opinion thanks :)
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Removal of 15% Passive PVP DMG [Knight / Guardian]

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Responses (21)
  • Accepted Answer

    Citadel Citadel
    replied on Monday, June 24 2013, 10:45 AM #Permalink
    Before I actually give my opinon, what is your reason for removing this aspect of the passive? I am intrigued.
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  • Accepted Answer

    Sedy Admin Sedy
    replied on Monday, June 24 2013, 01:41 PM #Permalink
    This passive was updated to include extra PvP damage before our 3rd jobs to give tank type jobs a much needed boost in the battlefields. It's probably overkill now that they have increased damage and ITD on some skills.

    Removing it might hurt the lower level 2nd job campers a bit, but not too much.
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  • Accepted Answer

    Citadel Citadel
    replied on Monday, June 24 2013, 01:45 PM #Permalink
    What about lowering the bonus/base/ITD damage on the 3rd jobs skills? That way it allows the lower level campers a continued chance whilst balancing out the higher level characters?
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  • Accepted Answer

    Sedy Admin Sedy
    replied on Monday, June 24 2013, 01:46 PM #Permalink
    Yeh I have actually been considering just that, at least for the ITD skills.
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  • Accepted Answer

    Syao Syao
    replied on Monday, June 24 2013, 02:04 PM #Permalink
    -1
    Templars are fine do not nerf them nor change their skills.
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  • Accepted Answer

    Aquarius Aquarius
    replied on Monday, June 24 2013, 02:11 PM #Permalink
    I dont think so. Seeing many players changed to templars and joining the "'self-proclaimed pro" club. LOL
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  • Accepted Answer

    Citadel Citadel
    replied on Monday, June 24 2013, 02:22 PM #Permalink
    Aquarius is right, after the new jobs came out a lot of melee's job changed to templar rather soon after, that signals something not so right with the class. There needs to be some tweaks made to Templars, I don't think this can be ignored now.
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  • Accepted Answer

    Sofka Sofka
    replied on Monday, June 24 2013, 02:23 PM #Permalink
    They are fine with clotch 15 % absorb , pots 10 % , Tarot 12 % shield 9% guild 5% , turkey 5 % , Easter event food 5% ,. idk what absorb at all , give their skils , but im a Vanq and i can hit max 10 k . They are sure so fine . :D
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  • Accepted Answer

    Citadel Citadel
    replied on Monday, June 24 2013, 02:33 PM #Permalink
    The biggest issue isn't how much damage they can soak up, it is a Tank class after all. The issue with higher level/geared Templars is the amount of damage they can soak up AND dish out.
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  • Accepted Answer

    Sofka Sofka
    replied on Monday, June 24 2013, 02:51 PM #Permalink
    Hi , i was just kiding
    But honestly ~~
    U alone said is TANK . Mean Tank Dungeons , boss and soe of this kind stuff .
    They should have the absorb to can do .
    But in same time they just should have on skils Add damage to boss (some %% ) Not ignore def or any of that ..
    Tyvm
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  • Accepted Answer

    Sedy Admin Sedy
    replied on Monday, June 24 2013, 06:54 PM #Permalink
    I have already made a few changes to some of their shield skills that were, if used in the correct order and time, pretty overpowered, allowing them to ignore a lot of attacks. Still looking at other options and fixing some skills of other jobs and then I will make an update.
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  • Accepted Answer

    Citadel Citadel
    replied on Tuesday, June 25 2013, 03:29 PM #Permalink
    The Templar is a pvp tank, designed as a pressure switch so it can apply cc and damage to it's target(s) whilst keeping the focus off of the squishier characters in it's team, it's not supposed to be an outright killer but it is designed that it can deal damage whilst not dieing.

    It's a pvp tank first and a pve tank second.
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  • Accepted Answer

    Sofka Sofka
    replied on Tuesday, June 25 2013, 07:11 PM #Permalink
    :Yeah agre .
    But we have a killer now ;)
    He not even need party ~~
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  • Accepted Answer

    Moji Moji
    replied on Thursday, June 27 2013, 09:17 AM #Permalink
    my opinion i play scout not trying too be greedy or anything but i has being wondering are't scout,snipers,hunters,sharpshoter ect ect also good dmg dealer they do some over time dmg i think they should be taking looking at more dmg would be nice add some bonus and ect i rarely see people playing scouts in iris or hunters make them a bit more stronger too balance out there unique fighting style as well i do agreed with you guys tamplars need too be nerf or change there 3job idt like buddy said way too overpower as well as they can eat dmg and dish out that just ridicule well thats just my opinion
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  • Accepted Answer

    Citadel Citadel
    replied on Thursday, June 27 2013, 10:25 AM #Permalink
    No more debuffs T_T

    I have one suggestion though, I can't remember off the top of my head but the second ITD, the one from the Templar tree, it doesn't generate additional aggro like it's Knight counterpart (can't remember the names of both skills atm). Could this be changed Sedy so that it generates additional aggro?
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  • Accepted Answer

    Sedy Admin Sedy
    replied on Friday, June 28 2013, 04:14 PM #Permalink
    Righteous Strike? It already gives extra aggro. The only Templar skills that don't are Fate and Destiny.
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  • Accepted Answer

    Citadel Citadel
    replied on Friday, June 28 2013, 04:45 PM #Permalink
    Ah ok, it's just the tool-tip that's not showing it.
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  • Accepted Answer

    rinelle rinelle
    replied on Sunday, June 30 2013, 06:52 AM #Permalink
    -1
    Give us boost in movespeed, then we templars are settled. Some of the magic caster class outrun us. Not to think they cast stuns and pushes, so we turtles can find a way to run also? :3

    so yeah it will be great if we can have atleast +50 movespeed (passive).
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  • Accepted Answer

    Ray Darkwolf Ray Darkwolf
    replied on Sunday, June 30 2013, 07:38 AM #Permalink
    No.
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  • Accepted Answer

    Wadi Wadi
    replied on Sunday, June 30 2013, 07:40 AM #Permalink
    You can lower their move speed ~
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  • Accepted Answer

    Sedy Admin Sedy
    replied on Sunday, June 30 2013, 11:32 AM #Permalink
    hell no.
    Reply voted down Show
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