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Happiny Happiny
posted on Monday, May 13 2013, 12:09 AM in Game Suggestions
Heya there,

After some time using my prophet I realise there are some things that could be better with some changes.

Hallowed Ground 2 / Enchanted Ground 2 / Nullified Ground 2 (aka the debuff circles) - Efficiency is the same as the previous circles, the radius is the same, the amount of people applied is the same. What's different? It consumes 40% of the base mana instead of 12%.

Moonlight Scantuary 2 - Well this is a tricky one... So a circle to restore MP which has an MP shield. It sounds a little bit counter-intuitive. The purpose of the MP circle is to regenerate mana, having a mana shield nullifies that purpose. Instead of having 10% mana every 3secs plus a mana shield, it could be 5% mana every 5seconds and no shield.

Mana Regenaration - Shaman page, a skill that could be useful is completely obsolete. It regens less MP than a 2k potion. It could be increased to a decent amount like 1%/2%/5% for each of the 3 tiers.

Life Font - Being an amazing aura it's counter-productive, as you can't keep it on like Sorcerers can keep Acceleration or Soul Bladers can keep Path of Oblivion. This aura has so many issues I don't even know how to start... first, it regens 10%HP and 5%MP every 5secs, although it costs around 4000MP every 5secs to keep it on (even with 2500MP regen on top). On the stats window, I can see it lowers my MP recovery from 1427 to 23. All that together makes it only usable for around 20secs. To be an aura 10% and 5% it's too much. It could be 5%HP and 2%MP every 5secs, and the MP cost should be the same of the other aura skills of all other classes, or the same of Thorns.

Sanctioned Grace - It's good and very handy, but Sorcerers have wind fortification for 20 seconds then they can use Mystic Recommence to reset the cooldown of their skills and use wind fortification again, gaining another 20seconds of damage absorption. Is there any way that Grace could be increased 5secs to be equal to the Sorcerers?

Increased Wisdom / Increased Intelligence - We're not in retail. We don't use the same retail numbers. Here damage, HP, MP, heals, are all higher than retail. All our stats are way higher than when the game was first thought, so having passive skills that give 5/16/27 of wisdom or intelligence or strength or stamina is, in my opinion a waste of 3 skill points, unless of course you need those passives to "unlock" the next passives on the skill tree (which happens quite a lot). So I think those passive skills could be looked into and if possible be increased to a more balanced number. Same happens with buffs like Magical Ascension or Magical Amplification... +54 attack? +45 critical damage? All those numbers are irrelevant when people run around with 20k attack and 200% critical, yet those buffs could be more useful to lower level players (like level 60's or 70's who's gear doesn't have so much damage and crit).

These are just some thoughts, I'll be glad to read other opinions and hopefully other good ideas.

B.
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Accepted Answer

Sedy Admin Sedy
replied on Friday, May 31 2013, 07:53 AM #Permalink
Locking this one as I have some suggested changes over in this thread: http://noscrubs.net/discussions/recent-discussions/prophet-vs-saint
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  • Accepted Answer

    Sedy Admin Sedy
    replied on Monday, May 13 2013, 02:31 AM #Permalink
    The circles actually have a slightly larger range so not sure why that isn't reflected in the tooltip. The actual size of the circle model/graphic that you see on the ground is the same as before since I used the same model. Also, these 3 skills originally had a smaller cooldown and were going to be usable all together but I changed it at the last moment since it was too much. I will likely change something or completely replace them.

    Moonlit Sanctuary was intended to be used mainly as a mana shield, not just mana regen, since we already get that with version 1 of the skill. It's main purpose was to give a whole party a shield from burst AoE damage of some bosses and also in battlefields OR as a high mana regen circle but with the risk of losing all your mana if your hit. Originally I wanted it to only affect the rest of the party, not the Prophet, so as to not leech all it's mana and make it a sitting duck or unable to heal the party for a while, but this wasn't actually possible. I guess if it's not turning out very useful I can change it to pure mana regen or pure shield, but I kinda liked this one. I'm not a Prophet though so if you say it sucks, it sucks :P

    Agreed on the mana regen skill, even though it's from the Shaman tree it should still be somewhat useful. Not sure I will make it percentage based though.

    Life Font is how it is because it was actually possible with half decent passive regen to sit down and keep it up forever. That's why it reduces your regen too. It was never intended to be an actual set and forget aura like others in the game but it was the only way I could get a skill like this working. It was originally going to be a channelled spell but it didn't work out as hoped. The way I see it now, it should/could be used during heavy area damage to supplement the other aoe heals of the Prophet, but like I said about Moonlit Sanctuary, if it's not being used because it sucks, I'm happy to take ideas for changing it.

    Hmm Sanctioned Grace, I don't think so really. Whilst Sorcs have their 20s plus a reset, they don't have heals and immunity circles :) I would rather not change this one.

    Whilst I agree with you about most of the passive skills in the game being retail and too low, I don't really want to touch them. Stats are already over-inflated with our custom gear stats and I wouldn't want to take them even higher still. The only time I have changed any in the past was to boost certain jobs that were weak. I will eventually add some new passives to the 3rd jobs and those will be more in line with the way things are now.
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  • Accepted Answer

    Happiny Happiny
    replied on Tuesday, May 14 2013, 08:03 PM #Permalink
    Heya Sedy,

    Thanks for reading and replying to my suggestion so quickly, I know you've been busy your house moving!

    I gathered some thought in what you said and I have some other ideas then:


    Hallowed Ground 2 / Enchanted Ground 2 / Nullified Ground 2 (aka the debuff circles) - The tooltip doesn't mention that its radius is bigger, and i tested with my husband's char and I can't actually see any difference on the distance of the circle. A suggestion though, what do you think if the circles can have a heal over time, but like very low... Like Curative Wind at level I (which is every 3secs HP +25)

    Moonlight Scantuary 2 - I see your point. You were trying to avoid sages from stay in the MP circle and just "turtle" up inside their shell spaming heals and being "unkillable". The previous version of the MP circle was good before but now with the amount of MP that we consume it's becoming harder to keep up with the MP, even spamming potions. Maybe keep it a pure MP circle but not so much MP that a person can just sit there...

    Mana Regenaration - Good good!!

    Life Font - Oh! Ok, obvious it's too powerful to have it always on... Isn't possible to make it like Curative Wind? Just a normal skill with HP/MP over time for 30 seconds? Another bad point of the Life Font is that it can't be cancelled unless its cooldown it's over and those 24secs cost around 40k MP.
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