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Optimus=prime Optimus=prime
posted on Friday, June 01 2012, 09:52 AM in Game Suggestions
Hello GMs/Admins


i've been playing as a scout class and i've been really really sad to the skill and buffs because it does not even acquire its role for a CLOTH KILLER. here are the reasons why:


1.MAGIC EVASION: ridiculously, how can we able to damage cloth type users if our evasion for magic attacks are very low, i would like to suggest to increase the effect of the buff magical resistance to 100/200/500. WHY? because the magic hit chance of these cloth users are very high. you can also add an additional 20/30/50 agility to the buffs for the physical hit chance.


2.the SILENCE: this is the scout's SPECIALTY, the ability to make a character inability to use skills. but ridiculously how can we make a combo to an enemy within 3 SECONDS? add also the move speed buffs of the magicians. we will not able to survive the combos of these cloth killers. you should increase it to 3/4/5/7/8 seconds so we can enable to do our combos.


3.the ERADICATING SHOT: also include the magic buffs. and please higher the chance to remove a strengthen/magic buff. this will also help especially in PvP.


4.ADD A BUFF FOR MAGIC DAMAGE ABSORPTION/DEFENSE: so that we can cope to our' armor'
s LOW magic defense and enable to survive for some magic mobs/ boss and players.



I hope this will be a good suggestion for the GMs/Admins. THANK YOU :cheer: :cheer: :cheer: :cheer:
Responses (6)
  • Accepted Answer

    Optimus=prime Optimus=prime
    replied on Saturday, June 02 2012, 11:25 AM #Permalink
    @sedy, sorry my bad :( :( :(
    @Galadriel: but why? it seems that we, Scouts are just been over powered by their skills??

    Anyway thanks for the comments about the suggestions that i've made. But i wish that there can be at least a change to our skill and buffs in order to do our role. :D :D :D





    THANK YOU VERY MUCH ^^]
    Reply voted down Show
  • Accepted Answer

    Galadriel Admin Galadriel
    replied on Saturday, June 02 2012, 12:10 AM #Permalink
    There are people who will disagree with you, Polander. We actually buffed the scout a couple of patches ago, and people argued that it became too imba.
    Reply voted down Show
  • Accepted Answer

    Sedy Admin Sedy
    replied on Saturday, June 02 2012, 12:04 AM #Permalink
    ONE MORE THING: please reply!! :( :( :( :(


    I always reply. Maybe not as fast as you would like, or expect, but nonetheless, I reply.
    Reply voted down Show
  • Accepted Answer

    Sedy Admin Sedy
    replied on Saturday, June 02 2012, 12:03 AM #Permalink
    Hello GMs/Admins


    i've been playing as a scout class and i've been really really sad to the skill and buffs because it does not even acquire its role for a CLOTH KILLER. here are the reasons why:


    1.MAGIC EVASION: ridiculously, how can we able to damage cloth type users if our evasion for magic attacks are very low, i would like to suggest to increase the effect of the buff magical resistance to 100/200/500. WHY? because the magic hit chance of these cloth users are very high. you can also add an additional 20/30/50 agility to the buffs for the physical hit chance.

    Agreed. The hit of all jobs is overinflated due to the costume stats amongst other things and could do with a boost.

    2.the SILENCE: this is the scout's SPECIALTY, the ability to make a character inability to use skills. but ridiculously how can we make a combo to an enemy within 3 SECONDS? add also the move speed buffs of the magicians. we will not able to survive the combos of these cloth killers. you should increase it to 3/4/5/7/8 seconds so we can enable to do our combos.

    Who says you have silence to enable you to do combos. You said yourself your speciality is to disable the other character, to stop them from making a skill and your silence does just that already. IF it were increased then the cooldown of the spell would also need to be increased in order not to overpower the skill.

    3.the ERADICATING SHOT: also include the magic buffs. and please higher the chance to remove a strengthen/magic buff. this will also help especially in PvP.

    Sounds reasonable.

    4.ADD A BUFF FOR MAGIC DAMAGE ABSORPTION/DEFENSE: so that we can cope to our' armor'
    s LOW magic defense and enable to survive for some magic mobs/ boss and players.

    I would rather look at increasing your magic defense from one of your existing buffs.


    I hope this will be a good suggestion for the GMs/Admins. THANK YOU :cheer: :cheer: :cheer: :cheer:
    Reply voted down Show
  • Accepted Answer

    Optimus=prime Optimus=prime
    replied on Friday, June 01 2012, 10:39 PM #Permalink
    ONE MORE THING: please reply!! :( :( :( :(
    Reply voted down Show
  • Accepted Answer

    Castiel Castiel
    replied on Friday, June 01 2012, 09:02 PM #Permalink
    I kinda agree for the most but I'd like to add somethings

    -increase the DoT dmge since -450 or -700 per second is very little against world bosses and it will give a scout a very good role since when a boss zerks, No one really get scout in PT since WL/Magi or zerks gives best dmge output and SW has enough buff.

    -Scout is supposed to be Pvp and having high eva to compensate for lack of life is a must for this type of class, our eva is pretty much useless against Magic users, specially Magicians since they have alot of stuns and kill us very easily. Additional Magic abs or Eva would be nice

    -Higher chance of slow or A immobilize/stun skill, Scouts cant kill much since it has no stun, we have to rely on our -mov speed to do the trick, and it sucks, most players carry around anti debuff pots and have moolah mount, we cant even get good chase kill unlike zerks who can stun you and use slows and ur down in 3-4 hits.


    Its hard to be a scout, since you have to clad yourself in either all stat or evasion cards in order to survive. Please Make it better. Scouts are played by few people mostly Oldies in this server and its hard having scout as 1st char.
    This is all my opinion feel free to critic them.
    Reply voted down Show
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