


1) mp-circle
Basically this is shit.... if you put this circle and you get damaged....your mp goes down SO fast.
And we all know what this means~ healer without mp= dead
So i can basically only use the circle when im not in war to recover mp
) Stuns
In this game are too many stuns now.
How do you expect us to heal if we get constantly stunned?
And so many different stuns, we cant even use a circle much bcz.... many skills have other debuffs
like using red circle~ but debuff is magic or whatever
7) Sage vs. Priest-Circle complains
I saw many priests comlain about the op-ness of circles.
Sure its good. If you CAN STAY IN IT. What mostly never is the case.... like if you want to heal, you need to follow your partymembers
or in some cases get pushed out of your circle.
9) Classes in generall
....are messed up. Templar kinda unkillable, the classes arent like they were before~
Like for example everyone knew: Sw= debuffer
Mage= stunner
Lock= pusher
1) mp-circle
Basically this is shit.... if you put this circle and you get damaged....your mp goes down SO fast.
And we all know what this means~ healer without mp= dead
So i can basically only use the circle when im not in war to recover mp
Stuns
In this game are too many stuns now.
How do you expect us to heal if we get constantly stunned?
And so many different stuns, we cant even use a circle much bcz.... many skills have other debuffs
like using red circle~ but debuff is magic or whatever
7) Sage vs. Priest-Circle complains
I saw many priests comlain about the op-ness of circles.
Sure its good. If you CAN STAY IN IT. What mostly never is the case.... like if you want to heal, you need to follow your partymembers
or in some cases get pushed out of your circle.
9) Classes in generall
....are messed up. Templar kinda unkillable, the classes arent like they were before~
Like for example everyone knew: Sw= debuffer
Mage= stunner
Lock= pusher
Hy,this is coming from a player, that played sage for some time already....and i took my time to post this, testing out skills/ wars/ dungeons n things.
I never liked to play Priest, so this is totally onesided-healer-thinking:
1) mp-circleBasically this is shit.... if you put this circle and you get damaged....your mp goes down SO fast.
And we all know what this means~ healer without mp= dead
So i can basically only use the circle when im not in war to recover mp
2) GroundsSince you changed back the recast time.... grounds 2 are exactly the same as grounds 1
This are basically 3 lost skillpoints for me. The efficiency is the same/ the recast is the same
Can you tell me why we have ground 2 please?
6) Stuns In this game are too many stuns now.
How do you expect us to heal if we get constantly stunned?
And so many different stuns, we cant even use a circle much bcz.... many skills have other debuffs
like using red circle~ but debuff is magic or whatever
9) Classes in generall....are messed up. Templar kinda unkillable, the classes arent like they were before~
Like for example everyone knew: Sw= debuffer
Mage= stunner
Lock= pusherIdk, just some things coming to my mind. But with the new skills everyting got random~ like every class can stun now, etc....
I just have the feeling it's messed up.
1) mp-circle
Basically this is shit.... if you put this circle and you get damaged....your mp goes down SO fast.
And we all know what this means~ healer without mp= dead
So i can basically only use the circle when im not in war to recover mp
5) Life and Death
I wont use a skill that takes half my hp~ lol what?
not even skilled~ what does it help if enemy looses half of hp too if someone else from other party comes in suddenly:
Stun->hit-> stun= dead healer
If it even takes that long
6) Stuns
In this game are too many stuns now.
How do you expect us to heal if we get constantly stunned?
And so many different stuns, we cant even use a circle much bcz.... many skills have other debuffs
like using red circle~ but debuff is magic or whatever
9) Classes in generall
....are messed up. Templar kinda unkillable, the classes arent like they were before~
Like for example everyone knew: Sw= debuffer
Mage= stunner
Lock= pusher
You can't keep it the same forever or it would get dull and boring and people would leave.
1) mp-circle
Basically this is shit.... if you put this circle and you get damaged....your mp goes down SO fast.
And we all know what this means~ healer without mp= dead
So i can basically only use the circle when im not in war to recover mp
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