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Linn Linn
posted on Sunday, April 21 2013, 08:45 PM in General Chat
Hy,

this is coming from a player, that played sage for some time already....and i took my time to post this, testing out skills/ wars/ dungeons n things.
I never liked to play Priest, so this is totally onesided-healer-thinking:

1) mp-circle

Basically this is shit.... if you put this circle and you get damaged....your mp goes down SO fast.
And we all know what this means~ healer without mp= dead
So i can basically only use the circle when im not in war to recover mp

2) Grounds

Since you changed back the recast time.... grounds 2 are exactly the same as grounds 1
This are basically 3 lost skillpoints for me. The efficiency is the same/ the recast is the same
Can you tell me why we have ground 2 please?

3) Grounds point 2

In Ci its useless to put grounds. Even if i put them on my party or me, the debuff still happens.
uhuuu-why?

4) Life font

Srysly? Q_Q This skill takes mp until your totally out of it. You can't even cancel it somehow.
As mentioned in point 1 already....no mp=dead

5) Life and Death

I wont use a skill that takes half my hp~ lol what?
not even skilled~ what does it help if enemy looses half of hp too if someone else from other party comes in suddenly:
Stun->hit-> stun= dead healer
If it even takes that long

6) Stuns

In this game are too many stuns now.
How do you expect us to heal if we get constantly stunned?
And so many different stuns, we cant even use a circle much bcz.... many skills have other debuffs
like using red circle~ but debuff is magic or whatever

7) Sage vs. Priest-Circle complains

I saw many priests comlain about the op-ness of circles.
Sure its good. If you CAN STAY IN IT. What mostly never is the case.... like if you want to heal, you need to follow your partymembers
or in some cases get pushed out of your circle.

8) Sage vs Priest-Buffs

Priest got 1 more Buff. They have colossal + earthen or pyre and earthen gives dmg-absorb for saints.
I know we have circles~ and atack too. But as mentioned at point 7 already~ try to stay inside a circle in wars.
It kinda like never works.

9) Classes in generall

....are messed up. Templar kinda unkillable, the classes arent like they were before~
Like for example everyone knew: Sw= debuffer
Mage= stunner
Lock= pusher

Idk, just some things coming to my mind. But with the new skills everyting got random~ like every class can stun now, etc....
I just have the feeling it's messed up.

10) ???

I am pretty sure I forgot something now xD If so, i just add later~



This was not intended to be QQ -> Just some serious thinking on the matter.

~
Linn
Responses (95)
  • Accepted Answer

    Ur Ur
    replied on Monday, April 22 2013, 01:50 AM #Permalink
    Have you tried playing a Saint?
      Reply 
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  • Accepted Answer

    rinelle rinelle
    replied on Monday, April 22 2013, 12:39 PM #Permalink
    I cannot kill an OP prophet even I who has 18k++ phy attack. x3 (literally) Worst? If he hits and heal against me (Sniper) I will die. But that won't happen, coz I run fast. End of the story. lol.

    If the circles will be removed, well. that's a different story. GL though. x_x
    Reply voted down Show
  • Accepted Answer

    azvei azvei
    replied on Monday, April 22 2013, 12:53 PM #Permalink
    Reply voted down Show
  • Accepted Answer

    Sedy Admin Sedy
    replied on Monday, April 22 2013, 02:03 PM #Permalink
    The game has changed a lot yes, and why shouldn't it? You can't keep it the same forever or it would get dull and boring and people would leave. Just look at retail dieing. I don't really care that some job before was known for it's stun, knockback or whatever it was or if they were a debuffer, a tank, or a damage dealer.

    Half the jobs were never played before because they were underpowered or boring to play, now nearly all the jobs are played. I'm not trying to pretend that everything is perfect and balanced now, or that the current situation with jobs will remain the same, because they won't, I still got plenty of things to fix on nearly all jobs.

    About healer skills in general. Yeh a lot of them have a negative side but something like that had to be done because healers were becoming unkillable if they had the right gear and knew how to play properly and still are to some extent. Also, there is only so many types of skill you can give a healer so we wanted to try and do something different. A lot of those skills are incredibly powerful if you just open your eyes and find ways to use them. Sure it's not always wise to use some of them in certain situations, most are very situational,.but if you don't like using them or can't find a way to make them useful, you have plenty of other skills at your disposal. Anyway I say a lot of them. There are still a couple that I don't like and will be changing in a future update.

    And putting "This was not intended to be QQ -> Just some serious thinking on the matter." at the end of your QQ post does not stop it being QQ. If you have constructive criticism or ideas then share them by all means, but re-read your post before hitting the send button.
      Reply 
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  • Accepted Answer

    XXXXXX XXXXXX
    replied on Monday, April 22 2013, 02:29 PM #Permalink
    I haven't played a Prophet very long, so I don't know what this is about.. Maybe some things need to be fixed, maybe not, but I wouldn't complain openly UNTIL I tried every skill and LEARNED ways to deal with the down side of it.. How about you play around with skills and technique, and Priests/Saints have it rougher than us, they don't have COMMUNION, we do.. so why complain? =/
    Reply voted down Show
  • Accepted Answer

    Linn Linn
    replied on Monday, April 22 2013, 03:06 PM #Permalink
    wow, ty i guess? xD

    I reread the post before sending it, tvm ^^
    Its no QQ~believe me i could do that better ;D
    I hoped to get some other peoples point of view too.
    But if you dont care for what we think, i guess i wont bother anymore.

    I posted different matters that i find make no sense~isnt that constructive?
    I said what i think is idk...maybe weird bout skills.

    What do you think about my points 2 n 3? I think AT LEAST these are valid critic on the skills.

    Dont get me wrong~ I dont want sage to be undieable, or too op to be fun to play.
    But i want skills, that make sense to use.

    I love to play my sage.
    Reply voted down Show
  • Accepted Answer

    Linn Linn
    replied on Monday, April 22 2013, 03:10 PM #Permalink
    I tried to play priest, but just is not my class.
    I dont want to stop playing my prophet lol, i love it.

    I just wanted to point out some flaws in the skills.
    But as I see its not apreciated.
    Reply voted down Show
  • Accepted Answer

    Noriand Noriand
    replied on Monday, April 22 2013, 03:35 PM #Permalink
    Ye cuz saint is fucking harder to play... ofc would pick the easiest and blessed class duh~
    Reply voted down Show
  • Accepted Answer

    Mincy Mincy
    replied on Monday, April 22 2013, 05:25 PM #Permalink
    yeah so hard being a saint QQ
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  • Accepted Answer

    Linn Linn
    replied on Monday, April 22 2013, 07:14 PM #Permalink
    I never said it was easy to play or anything o_O
    It's just nto my class.... like i can't play lock cuz i just dont enjoy it.... it's not my fault
    Thank you for beeing understanding so much~
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  • Accepted Answer

    jose jose
    replied on Monday, April 22 2013, 07:39 PM #Permalink
    so many stuns? really ? that is the way to kill a healer .....
      Reply 
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  • Accepted Answer

    Aquarius Aquarius
    replied on Monday, April 22 2013, 07:51 PM #Permalink
    1) mp-circle

    Basically this is shit.... if you put this circle and you get damaged....your mp goes down SO fast.
    And we all know what this means~ healer without mp= dead
    So i can basically only use the circle when im not in war to recover mp


    I dont get this point. Dude, it's just like you on niria trans, once you get hit your MP would go down as well. So i dont see the point for you to say this. Actually due to the high mp consumption now, I find MP circles useful lol.

    ) Stuns

    In this game are too many stuns now.
    How do you expect us to heal if we get constantly stunned?
    And so many different stuns, we cant even use a circle much bcz.... many skills have other debuffs
    like using red circle~ but debuff is magic or whatever


    Stuns yeah? there are alot of alternatives aside from the red/blue circles. e.g. Lizard Transformation cards/ailments. Unless you dont use them to survive lol.

    7) Sage vs. Priest-Circle complains

    I saw many priests comlain about the op-ness of circles.
    Sure its good. If you CAN STAY IN IT. What mostly never is the case.... like if you want to heal, you need to follow your partymembers
    or in some cases get pushed out of your circle.


    Shouldn't this be the other way around? If you're in PK or in battlefield, if you wanted to survive, shouldnt you stick with the healer and not the healer to the scattered party members?

    9) Classes in generall

    ....are messed up. Templar kinda unkillable, the classes arent like they were before~
    Like for example everyone knew: Sw= debuffer
    Mage= stunner
    Lock= pusher


    I do agree that Templar is kinda OP in terms of their bajillion silences/stuns or whatever they are called, plust they're hard to kill. High HP+def/abs. But lol on Mage=stunner and Lock= pusher. Even before the 3rd jobs were released, Magicians are the stunners and Locks are the pushers, not unless you have a different iris played. LOL
      Reply 
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  • Accepted Answer

    Linn Linn
    replied on Monday, April 22 2013, 08:02 PM #Permalink
    1) dont call me dude
    Yeah so nice, mp-circle helps me when i dont get damaged.....useless in war and higher dungeons or sthg....
    Sure helps, wehn you dont get atacked/ i didnt say, it doesnt help then, right?
    Can step out of it when someone start atacking me, but meh~whats the sense?

    6) stuns
    ik that o_O and i did not complain i get stunned now and then or sthg,
    but its kinda not fun to play if u get stunned nonstop all the time~ and the point was not directed on prophets only

    7) LOL
    ik it should...... tell that to other ppl, thank you very much~

    9) uhm, didn i say that? oo
    mage= stunner, lock =pusher oo
    *confused*
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  • Accepted Answer

    Aquarius Aquarius
    replied on Monday, April 22 2013, 08:49 PM #Permalink
    1. Okay Dudette, Naw, MP circles are highly useful in dungeons. again due to high mp usage, MDPS'es benefit from it in terms of PvE.

    6. I dont get your point. You dont complain yet your statement says so. And dont be too exaggerated. Stun skills have cooldowns too. So if you encountered a class which has non-stop stuns then PM me in game i'll be glad to see that.

    7. No, actually i must tell it to you, since i think everyone knows it already aside from you.

    9. Yes you did say that. I even quoted it for you.
    Reply voted down Show
  • Accepted Answer

    Linn Linn
    replied on Monday, April 22 2013, 08:58 PM #Permalink
    1) I said myself that they are usefull, if you dont get atacked /damaged by someone O_o

    6) maybe its cuz i'm not thinking like 1vs1, more like party aginst party or raid~
    I didn say its from 1 class only xD
    Ik in 1 on 1 i have enough chance to debuff myself or use otehr methods....

    7) Hm...then tell to the people that know it already, to act like it too.
    Cuz..... most players don care for it~

    9) I DONT GET U
    you said urself that magician is stunner, n locks pusher.....
    exactly like i did? I dont get what problem you have there
    Reply voted down Show
  • Accepted Answer

    Aquarius Aquarius
    replied on Monday, April 22 2013, 09:06 PM #Permalink
    1. Where can you find PK or battefield situation where in you are not getting attacked. seriously?

    6.Well duh.. If you're facing bajillions of stunners then yeah. Expect to be stunlocked. pfft.

    7. You arent the bosses of all prophets for them to follow what you think.

    9. dafuq? Seriously? can you reread what i said about this.

    You said "classes in general...are messed up. Templar kinda unkillable, the classes arent like they were before~
    Like for example everyone knew: Sw= debuffer
    Mage= stunner
    Lock= pusher"

    I LOL'd when you said that mage=stunner and locks are pusher with the statement "the classes arent like they were before~". Common sense dudette.
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  • Accepted Answer

    Linn Linn
    replied on Monday, April 22 2013, 09:13 PM #Permalink
    Ehm Oo Maybe YOU should reread some of my words too.
    I don't feel like discussing this anymore cuz I dont get the feeling like you seriously want to discuss this.
    And I'm not going to be the aim for you~ go kill someone in warzone or whatever if your bored.

    I never said I was some boss of prophets or whatever you make it out to be.

    I like to play my class, thats all. Im no perfect player nor do I pretend to know ALL about all classes and all gamemechanics.

    by
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  • Accepted Answer

    The Alphanumeric The Alphanumeric
    replied on Monday, April 22 2013, 09:36 PM #Permalink
    Hi, can i comment a bit too? :) Just to create a constructive discussion.

    1) mp-circle
    Basically this is shit.... if you put this circle and you get damaged....your mp goes down SO fast.
    And we all know what this means~ healer without mp= dead
    So i can basically only use the circle when im not in war to recover mp

    I beg to disagree with this one. MP Circles of Prophets are insanely helpful/useful in PK/BFs. I don't think it's a shitty skill at all. But of course, you can't have it all. In exchange of saving up some HP you have to sacrifice some of your MP, which is--imo, more better than to lose HP in a couple of seconds. That's one reason why people use Niria's MP shield. It's an early life-saver, or w/e. As far as i know, mp circle also regenerates a lump-sum of MP as long as you are in the circle. The main purpose of this circle is not just for your own sake, it's for the whole team/party unlike Saint's self-buff Mana shield. If the moment comes that you are running out of MP, there's always a lot of way to quickly recover with what you've lost: MP Potions (It's a bit better to spam mp pots than hp pots, right?) and if you still get ganged up, there's 100% abs pot, Nirenia Trans (that only uses 72 MP). It can buy you some time to recover from your lost MP while you're still in the circle.

    To cut it short, this MP Circle is a VERY useful skill when it comes to party PvPs compared to Saint's MP self-shield.

    Stuns

    In this game are too many stuns now.
    How do you expect us to heal if we get constantly stunned?
    And so many different stuns, we cant even use a circle much bcz.... many skills have other debuffs
    like using red circle~ but debuff is magic or whatever

    Like what Aqua said, trans/ailments/100%pots/HP pots will buy you some time to recover/avoid an imminent death. With the new skills and PvP styles that people do; we can't keep on comparing the old to the new era that we have now. The PvP scene have been greatly changed, it evolved into a more competitive scene, unlike before that Healers can be 'immortal', Berserkers can be a '1-man-team', Warlocks are being 'bow'd-down' to, and etc. Now, a lot have changed. And with change, we should adapt to it as well.

    7) Sage vs. Priest-Circle complains

    I saw many priests comlain about the op-ness of circles.
    Sure its good. If you CAN STAY IN IT. What mostly never is the case.... like if you want to heal, you need to follow your partymembers
    or in some cases get pushed out of your circle.

    In general, Prophets are mostly more chosen to be in a PK-war party than Saints. Why? Because they give circles and they somewhat have more AOE heals, they have more use when it comes to party-related stuff. Then again, Prophets like Saints have their limitations. They can't have it all.

    9) Classes in generall

    ....are messed up. Templar kinda unkillable, the classes arent like they were before~
    Like for example everyone knew: Sw= debuffer
    Mage= stunner
    Lock= pusher

    Like what i've keep on saying.. Templars aren't Gods that just stroll around and walk as if they won't take any damage. Time changes and so is the way things go. And imo, Templars deserve to be imba-Tough, 'coz that's their job. To tank, to take, to absorb damages.

    SW = Assassins may be a pain in the butt coz of their debuffs but most of their skills are for single-target only. BF/PK now is more on a team-play oriented scene. Wind Walkers are AOE physical debuffers/disablers and so are Gunners. Unlike before...mail classes are treated as underdogs/useless.

    Magicians/Wizards are the counterpart of mail-users when it comes to debuffs. They don't just do stuns, they even 99999999% slow you and even do immobilization on you like crazy.

    Warlocks/Sorcs aren't just 'pushers' anymore. They throw incredible damages, they don't just gcast to kill someone--they actually do a proper skill flow to pwn someone.


    Anyway, it's not about how imbalanced a class could be. It's how you use your class and how to become an effective player that matters--Whatever class you are in. There's no imba-class, there's no OP-skills. It all lies to the one using the character. I've seen a lot of really good players when it comes to PvP and some of them don't have 'moolah items' but they use their class very effectively.

    Just because someone is so good at using a certain job doesn't make the class OP. it's the person behind it who's OP.

    --

    Sorry for the long post. :/ i don't think i made any sense. LOL *goes back to sleep*
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  • Accepted Answer

    Aquarius Aquarius
    replied on Monday, April 22 2013, 09:41 PM #Permalink
    *HUGS TIMMY* :3
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  • Accepted Answer

    The Alphanumeric The Alphanumeric
    replied on Monday, April 22 2013, 09:49 PM #Permalink
    Aquarius said "How can you kill an OP prophet if you're not OP as well?"

    BLAME AQUA FOR FLAME-BAITING. :3
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  • Accepted Answer

    Eevee Eevee
    replied on Monday, April 22 2013, 10:11 PM #Permalink
    so a templar hitting for 45k isn't op, k.
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  • Accepted Answer

    Aquarius Aquarius
    replied on Monday, April 22 2013, 10:48 PM #Permalink
    OP means knowing what your pros and overcoming your cons. You can be all stat VI and i'll kill you with just all stat IV.

    Dont you start blabbering nonsense and talking shits and saying vulgars in a different language, not unless you dont want others to see you as bad as you can be? or wait, maybe you want to tell them that what you say are good things. awww poor you. Again, how can you kill a prophet 1v1? healers are made not to die on a single player, thus they have higher survivablity.

    And btw, whether t's me or alpha who said that statement, it doesnt matter. Seeing you affected this much is too hilarious :)) how pathetic.
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  • Accepted Answer

    rinelle rinelle
    replied on Monday, April 22 2013, 10:49 PM #Permalink
    TS: Please understand Aqua for her/his "constructive criticism". And timmy, I think your kind, but please share it with aqua. She barely needs that. :(

    P.S. Timmy, I apologize for the previous replies I have made. ^___^
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  • Accepted Answer

    rinelle rinelle
    replied on Monday, April 22 2013, 10:58 PM #Permalink
    I apologize for my off words. Nyways, ohh, aqua "OP means knowing what your pros and overcoming your cons.", really? I bet to disagree on your belief. And I will never believe in your story, like...who are you anyway? LOL. And you always laugh on others idea, well lemme tell you this...If only your kind, baka nakipag-flirt pq sayo, or baka nagtapat nq nang pag-ibig sayo.
    Translated; "I might end-up courting or i might tell my feelings to you".

    #imseriousaqua

    LOL!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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  • Accepted Answer

    Aquarius Aquarius
    replied on Monday, April 22 2013, 11:30 PM #Permalink
    First, I didnt tell you to believe me, it's not my loss whether you believe me or not. Who am I? Aren't you reading? My name is Aquarius. I dont laugh on other people's idea. tbh, to your idea only i guess? So you're saying you're gay over me?

    imseriousaqua=LOL

    Now that's nonsense =))
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  • Accepted Answer

    Aquarius Aquarius
    replied on Monday, April 22 2013, 11:31 PM #Permalink
    Oh trust me im kind. :3 apparently not to ..... :/
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  • Accepted Answer

    Mincy Mincy
    replied on Tuesday, April 23 2013, 12:42 AM #Permalink
    oh come on bish..HAHAHA..
    Reply voted down Show
  • Accepted Answer

    Aquarius Aquarius
    replied on Tuesday, April 23 2013, 12:44 AM #Permalink
    Dumpyyyy im kind :3
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  • Accepted Answer

    The Alphanumeric The Alphanumeric
    replied on Tuesday, April 23 2013, 03:44 AM #Permalink
    Hi eevee, yes. A Templar hitting 45k isn't OP. I'd be more scared of wizards/Sorc/vanqs rather than get scared of templar's "45k" dmg.
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  • Accepted Answer

    Eevee Eevee
    replied on Tuesday, April 23 2013, 03:56 AM #Permalink
    Lol my point being it isn't the "player" thats op, it's the certain skills that certain classes have. Why do you think so many people are job changing? If it was the player that was OP they wouldn't need to job change now would they~
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  • Accepted Answer

    Ur Ur
    replied on Tuesday, April 23 2013, 04:21 AM #Permalink
    I do agree templar is bit over the top. *nod* *nod* *nod*
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  • Accepted Answer

    Ur Ur
    replied on Tuesday, April 23 2013, 04:39 AM #Permalink
    Hi Linn, thank you for pointing out flaws and all, but if we compare Saint vs. Prophet after the 3rd Job Update, we can say that Prophets became more useful in PVP and in Dungeons. for the first weeks we (saints) QQd a lot, until sedy made some adjustments in both Prophet and Saint, to make them balanced in a way. Prophets and Saints are the only healer class we have in this game. they both have flaws and unique skills. for now, master your job. if you can't... try harder. o3o
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  • Accepted Answer

    Ur Ur
    replied on Tuesday, April 23 2013, 04:48 AM #Permalink
    OP means knowing what your pros and overcoming your cons.

    it depends on how YOU as the player, HANDLE your toon. It is always about YOUR strategy, skill flow, and pattern. epic items, VI cards, foods, pots, and trans cards are there to AID you in pvp/pve. it's not the other way around. okay? okay.
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  • Accepted Answer

    Ur Ur
    replied on Tuesday, April 23 2013, 04:50 AM #Permalink
    gerberto says no.

    OMG. HAHAHAHHAHAHAHAHAHAHAHAHAHAHAHAHAHHAHA
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  • Accepted Answer

    The Alphanumeric The Alphanumeric
    replied on Tuesday, April 23 2013, 07:07 AM #Permalink
    idk about you guys but in my point of view, i don't see 'em being "too much". I'd still take Vanq's perfect hits as more "op" than Templars'--that's based on my experience. :3
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  • Accepted Answer

    Sedy Admin Sedy
    replied on Tuesday, April 23 2013, 07:15 AM #Permalink
    YOU are not WE so don't try to make out I don't care about the players thoughts and suggestions, this entire server is built around the players and their suggestions. I just don't appreciate reading posts like yours that come across as whining or mildly offensive. I spend a lot of my own time to keep this server going strong and I don't appreciate being told "this is shit", "this is useless", QQ etc. If you don't like how something is then by all means say so, but do it like an adult if you want a serious response from me.
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  • Accepted Answer

    Sedy Admin Sedy
    replied on Tuesday, April 23 2013, 07:20 AM #Permalink
    Great post, couldn't have said it better myself :)
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  • Accepted Answer

    Wadi Wadi
    replied on Tuesday, April 23 2013, 07:55 AM #Permalink
    Ofc vanquisher hit is stronger, it should be since we don't have any abs not like templar lol hits are more op but that's all, we don't have any buff/skill with abs reflect or something to save our ass.
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  • Accepted Answer

    Sofka Sofka
    replied on Tuesday, April 23 2013, 03:08 PM #Permalink
    I did , read alot shit here . Every one know all , every one know all not only for his class . I see even Wizard , SoulBladers and watever exist here , some time , idk when before how years ago played sage or priest .
    U all maybe forgot this game is not only PK . This game have Raid party , what alone mean Team play .
    This game should have PVE , PVP , Heal class ! but not here we have PVP_Debuff - Tank-killer class . Noting Bad .
    Just wonder why every one want to be killer .
    Sedy - is normal in one game to have jobs ,whos not super popular like old Barberian . But this nor mean u to make them owerop so ppl can give a try to them , just no one can kill them . Make them goo as other class . Old adventure was good and before , Shadowwalker to . IDK what u not like on them .

    Should u tell me why is that , idk something wrong have here but i've will wait like always , stuff to get fixed .
    About this mp circle in Saint . AL said is fine - all said what u except , bla bla , All said is same as Niria -
    Well , let me ask then , when Niria are same - why this need to be skil ?! O_O
    SEc u can Cansel Niria ,but as i saw Linn post , this skil is runing til u got out of mp . U maybe need to try Saint class then to talk from ur Wizard and all others !
    And im Agre ,stun is to mutch here now . they supus to be only from Wizard that often , but here u can't even move some time when 3 ppl just smack ur ass . Idk why class with paralyse , imbolize and itd skils need to have stunn .
    But yeah lets give a try .
    Sedy u read all post here , u do alot for this server to run . ALL maybe know is alot Own time spend in one game .
    But old iris like u said - Retail DIE- u change all . now this have name iris , same source but noting old .
    Will always said GM , Owners - all the comunity if want game to run well , must try themself with all other ppl , what they did . How work and all of that stuff .
    Here ppl just talk, alot of the talk is just blame to the person who made the post . what the point ,what gonna change this ?!
    I want just to said - all pls don't forgot here not all can be OP - and to not forgot Team play in one game . U need even if u go make War ! And stop buly other 's who see something wrong and want to ask about .
    Have Fun all !
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  • Accepted Answer

    Citadel Citadel
    replied on Tuesday, April 23 2013, 10:47 PM #Permalink
    Hy,this is coming from a player, that played sage for some time already....and i took my time to post this, testing out skills/ wars/ dungeons n things.
    I never liked to play Priest, so this is totally onesided-healer-thinking:

    1) mp-circleBasically this is shit.... if you put this circle and you get damaged....your mp goes down SO fast.
    And we all know what this means~ healer without mp= dead
    So i can basically only use the circle when im not in war to recover mp


    I don't think the circle should have a mana shield, it's already enough that a player/players have to be almost rooted to the spot in order to get mana back at a rate of around 4-6k per 3 secs depending on the players max MP without there being a possible drain at the same time (the mp shield). The mana regen vs how much could be potentially lost is a bit low, especially seeing as the majority of the new skills for all classes now consumes mana based on a % rather than a fixed amount. Having more mana is not going to solve the issue and some brainiac made the absurd suggestion of 'why don't you put mp on your leggings instead of hp' without remembering mana consumption is mainly % based now, it would not help, quite the opposite.

    So instead of having a mana shield, how about an absorption shield of say 5%? It doesn't promote turtling in the circle and doesn't punish players for being in the circle (cus lets face it, would you stay still for 3 secs to gain 4-6k MP back?).

    Another suggestion would be to lower the length of time you need to stay in the circle before you gain mana, how about making it every 1s you gain 5% back and keep the duration + cd the same? Of course no mana shield and no abs shield if this option was chosen.

    One final suggestion would be increasing the amount of mana regenerated by the skill 'mana regeneration' from 120 MP per second, having that low a number is kinda silly given the current mana pools available, most of the other regen skills from the 1st/2nd trees have been buffed up to a level thats acceptable for the current era. Why not increase it from 120 MP per sec - 1500 MP per sec? Lower than a potion but high enough that it makes the skill useful and not OP.


    2) GroundsSince you changed back the recast time.... grounds 2 are exactly the same as grounds 1
    This are basically 3 lost skillpoints for me. The efficiency is the same/ the recast is the same
    Can you tell me why we have ground 2 please?


    Agreed, the new circles consume approximately 3 times more MP than their sage counterparts but the efficiency remains the same, I don't see the point in the new circles and they are a waste of skill points and MP, maybe adding an additional effect such as a small heal over time for the duration or an increase in healing received by a certain % whilst the player stays in the circle?.

    6) Stuns In this game are too many stuns now.
    How do you expect us to heal if we get constantly stunned?
    And so many different stuns, we cant even use a circle much bcz.... many skills have other debuffs
    like using red circle~ but debuff is magic or whatever


    I agree in part with this and I am not approaching it from a healer perspective, since the new update almost every class has some form of hard CC and it feels like the CC effects have been peppered throughout all classes. Now I'm not bashing on stuns here, I'm talking about all forms of hard CC, there's just too much and I know there are blue pots/yellow/green and ailments but thats not my point, players can just spam CC skills without having to really worry or think.


    9) Classes in generall....are messed up. Templar kinda unkillable, the classes arent like they were before~
    Like for example everyone knew: Sw= debuffer
    Mage= stunner
    Lock= pusherIdk, just some things coming to my mind. But with the new skills everyting got random~ like every class can stun now, etc....
    I just have the feeling it's messed up.


    I agree, the roles some classes are supposed to play has become distorted, this is more than likely due largely to the amount of people complaining that the class they played was under-powered and blah blah blah and I don't blame Sedy for assigning the skills he has to the classes he has, he's probably sick and tired of people whining without thinking for even a split second.

    This last part is directed at Aquarius, either you're too stupid to realise what Linn said with point number 9 or you are just too arrogant to accept you misread it, posted what you did and then had to go along with your previous comment whilst making yourself look even more stupid with each reply. Read someones post and try to think from their perspective before you attempt a feeble argument and an even more feeble attempt at flaming them, you just make yourself look even more ignorant than usual.

    Linn was quite clearly stating that Magicians played the role of stunners, WLs as pushers and SW as debuffers, everyone knew what their role was and in this update they still fulfill the same role. Linn is referring to some of the other classes and how their previous role no longer corresponds with their chosen job type and what should have been an obvious progression, Templar now being one of those classes with a distorted and no longer clearly defined role. Common sense 'dude'.
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