


Next patch will include the changes.
100% chance to stun on chains.
Electric Current will be instant cast but wiith a slightly longer cooldown.
I am still deciding on the shield.
1.) Increase Electric Chains' and Enchanted Shock 2's chance to stun to 100% or something higher than what they are now. These are basically what defines a Magician from other classes, to be able to stun at range. Allowing it to be extra-reliable in my opinion is a good, good thing for a Magician.![]()
2.) Improve Ice Shield or change it into another survival skill. Thoughts of giving Magicians another wind fortification could be nice but honestly lame, advents and SW's have that 15-second +99999 eva thingy already. I suggest increasing the amount of damage Ice Shield can withstand from the puny 6k damage to 20k or more. It becomes reliable but not necessarily overpowered. (FYI an average zerk can land 7-12k with their ITD)
3.) Improve Electric Current mechanics to what can make it less impossible to land with in PVP. I suggest removing the casting time (make it instant) but keep the waiting time. It still remains easy-to-dodge but at least we can take the 1.9 second casting time out of the equation and do something useful instead..
Thanks for the suggestions, I like them. I made quite a lot of changes to the magician a couple of months ago but they do need some more help yes. I will certainly keep these in mind.
If anyone else has suggestions on other classes please make a new topic.
now i'll explain something here. there is a very un-even balance between priests and sages
It really depends on how you play your class
how you gear it
and so on.
1.) Increase Electric Chains' and Enchanted Shock 2's chance to stun to 100% or something higher than what they are now. These are basically what defines a Magician from other classes, to be able to stun at range. Allowing it to be extra-reliable in my opinion is a good, good thing for a Magician.![]()
2.) Improve Ice Shield or change it into another survival skill. Thoughts of giving Magicians another wind fortification could be nice but honestly lame, advents and SW's have that 15-second +99999 eva thingy already. I suggest increasing the amount of damage Ice Shield can withstand from the puny 6k damage to 20k or more. It becomes reliable but not necessarily overpowered. (FYI an average zerk can land 7-12k with their ITD)
3.) Improve Electric Current mechanics to what can make it less impossible to land with in PVP. I suggest removing the casting time (make it instant) but keep the waiting time. It still remains easy-to-dodge but at least we can take the 1.9 second casting time out of the equation and do something useful instead..
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