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Colour Colour
posted on Saturday, December 17 2011, 07:14 PM in Game Suggestions
Now, I came back recently to the game and I realized how unbalanced the game has become once again. How so you ask? It would be obvious because we all know how Warlocks/magicians are. At first, it was the 100 % abs problem (warlocks) that was subsequently solved but now its an evasion problem.

I'm not QQ-ing about this but I've noticed that a lot of warlocks now have a lot of magic hit chance and high physical evasion. Though this is not useful in PvE and such things, it is quite unbalanced in PvP. Especially against Physical damage type users.

Red Ring of Bonds, Evasion cards along with the Evasion Relic (Seal of Deftness) [Some even with Trick Card IV/V], Warlocks can have insane physical evasion whilst keeping up with high magic hit chance. This makes physical classes very under-powered in the sense that we [The physical damage type users] cant really counter them (warlocks) other than by increasing our hit chance to over 250 %. [Which in many cases do not really happen]

Now what am I recommending?
I am simply recommending that evasion cards/RRB and such items to not only be conditioned in physical evasion/Phy/Mag resistance but rather give equal (more so or less) Magic evasion as well. Yes, I do know that evasion cards give very little magic evasion but that wont be enough.

Heck we gladiators/mercenaries/berserkers/etc can handle full abs type warlocks or very heavy dps/tanky Magicians but they just look ridiculously overpowered again because of their evasion from items/cards/etc.

Please, if you're going to comment just in order to call me a noob and to stop qq-ing, you can go somewhere else and stfu. Nobody needs you here if you're gonna hate on this topic.
Responses (17)
  • Accepted Answer

    Allen Allen
    replied on Tuesday, December 20 2011, 05:12 PM #Permalink
    Winged Berserkers/Gladiators with decent equips can 3-4 hits an average-to-decent magician and probably 5-7 hit a full dmg-abs warlock. Fix that crap first and I'll consider giving this topic some thought.

    Are you saying that those locks u mentioned above just stand there and let zerk hit them?
    Water tent?X2 wind fort?50% pot?battle field 100% pots?Pushes?



    I was trying to point out that ignore-defense skills are strong and they deal a lot of raw damage enough to kill a warlock/magician (or anything else) that fast. How can you not get that? lol. Anyway, I wasn't trying to predict an outcome of a duel.


    Good for you and your how-to-pvp tips though. Very pro.
    Reply voted down Show
  • Accepted Answer

    Colour Colour
    replied on Tuesday, December 20 2011, 04:41 PM #Permalink
    Not all winged people in this game are donators, a lot of the scrub wings are people who bought moolah with tears and bought the wings. They were just patient. Your evasion all depends on your build and what cards you slot with.


    Darcel, I never said that "ALL" winged people are donators in game. I'm just saying that some people have many other things to do and come in to play for a "short" given amount of time.
    Reply voted down Show
  • Accepted Answer

    Darcel Darcel
    replied on Tuesday, December 20 2011, 03:29 PM #Permalink
    Not all winged people in this game are donators, a lot of the scrub wings are people who bought moolah with tears and bought the wings. They were just patient. Your evasion all depends on your build and what cards you slot with.
    Reply voted down Show
  • Accepted Answer

    Rurarox Rurarox
    replied on Tuesday, December 20 2011, 02:36 PM #Permalink
    Winged Berserkers/Gladiators with decent equips can 3-4 hits an average-to-decent magician and probably 5-7 hit a full dmg-abs warlock. Fix that crap first and I'll consider giving this topic some thought.

    Are you saying that those locks u mentioned above just stand there and let zerk hit them?
    Water tent?X2 wind fort?50% pot?battle field 100% pots?Pushes?
    Reply voted down Show
  • Accepted Answer

    Sedy Admin Sedy
    replied on Sunday, December 18 2011, 10:53 AM #Permalink
    Yeh I just added the first batch of new items to the new dungeon, accessories, some of them have magic resist. I will make a character card and relic with resist as well soon.
    Reply voted down Show
  • Accepted Answer

    Allen Allen
    replied on Sunday, December 18 2011, 08:42 AM #Permalink

    Warlocks have many benefits already, 1st of all is that they can achieve 100 % damange absorption. 2nd is that they can now achieve over 215 % physical evasion. 3rd is that they can hit over 260 % MAGIC Hit Chance.

    So what does that mean?
    Adv/Sw class are auto-useless against them (evasion does not work against their hit chance)
    Glad/Zerks will have to dodge, evade, run or wait for WindFort or any other buff that gives abs to wear off BUT THAT IS IF THEY DO NOT DIE FIRST.
    All Physical Classes (*cough* that are not rich *cough*) IF they did manage to wait for the abs to wear off, have to now deal with the 215 % hit chance which is higher than many (average) Adv/Sw.

    So, there you have it.



    Totally a Warlock issue. :D
    Reply voted down Show
  • Accepted Answer

    Juggernaut Juggernaut
    replied on Sunday, December 18 2011, 08:31 AM #Permalink
    Dude dont fret i just saw a medal with +10% magic resistance =D i do hope there are more of those with the new patch..



    Cheers!
    Reply voted down Show
  • Accepted Answer

    Colour Colour
    replied on Sunday, December 18 2011, 06:55 AM #Permalink
    tbh a melee class with decent armor and rrb has quite a lot of hit chance.

    I'm a priest and i have 235% evasion and my zerker without wings can attaxk me 6/10 times .

    i tested it 10 times and on average its 4/10 & 5/10 they will hit me (im only testing the normal attacks, not skills.

    NOTE: my zerker has a decent dn/dest armor with stam build with rrb and rt.


    The point of this post was to say that Warlocks now have physical damage immunity (Damage Abs [Wind Fort]) and Physical evasion. What I am asking for is not that we hit them more but rather we have the items/cards/etc to dodge magic type attacks. That will make the game more balanced because at the moment,
    Reply voted down Show
  • Accepted Answer

    Colour Colour
    replied on Sunday, December 18 2011, 06:53 AM #Permalink
    I am sorry i only used "winged" zerkers/glad as a refference. Let me add that non-winged zerk/glad's ITD is still around 8-11k damage to magicians, probably a bit less with dmg abs warlocks. Wether the mage/lock is winged or not the point is, zerker's and glad's ITD's are still too strong. I dont see what's wrong with people going for evasion to save themselves. Evasion for magic is almost unecessary for mage's damage are not even comparable to melee's ignore def damage in pvp.


    IF i ever do land a hit on a non-forted lock, I can hit up to 17 K per hit but how's that possible when I hit them 1 out of 6 times? I'd probably be dead by then because my HP absorption skill would be totally useless if I cant even hit them. As for Magicians, we can take care of them in some way but they also tend to abuse the 210 % ++ physical evasion. Thats not balanced at all.

    Just a further edit:

    Warlocks have many benefits already, 1st of all is that they can achieve 100 % damange absorption. 2nd is that they can now achieve over 215 % physical evasion. 3rd is that they can hit over 260 % MAGIC Hit Chance.

    So what does that mean?
    Adv/Sw class are auto-useless against them (evasion does not work against their hit chance)
    Glad/Zerks will have to dodge, evade, run or wait for WindFort or any other buff that gives abs to wear off BUT THAT IS IF THEY DO NOT DIE FIRST.
    All Physical Classes (*cough* that are not rich *cough*) IF they did manage to wait for the abs to wear off, have to now deal with the 215 % hit chance which is higher than many (average) Adv/Sw.

    So, there you have it.
    Reply voted down Show
  • Accepted Answer

    Colour Colour
    replied on Sunday, December 18 2011, 06:51 AM #Permalink
    Hi hi hi!!

    So what name is basically saying is that in game items such as RRB is accessable to the community this give really high evasion to all players. Now what she means is that this PHYs eva that is accessable to everyone can be exploited my Magic users. Its good really good i really like the idea of casters be able to dodge. However her point is Magic Eva or Magic Resist as the game would put it. Is not available or if it is even available such as TRICK cards it doesnt provide that much magic resist for melee to dodge a spell.

    Now point being. Magic users are already powerful. Due to the fact that alot of people now are using animation cancel. [ AC is a skill to be learned so i applaud the ppl who can perform it in duels]. Not to mention the ever so loved Wind Forti by locks. casters can now both be Physically immune and dodge at the same time.

    To give a little balance to the current situation we [ melee users ] would like the opportunity to obtain an item that would allow us to Dodge spells just like the casters would be able to dodge phys attacks.

    thats how i understood Name's post and please correct me if i am wrong.

    Cheers!


    First of all :D Hi Edan Its me colour 8D (I'm a dude -_-)

    Thanks, you got it right :D
    Reply voted down Show
  • Accepted Answer

    Alexandria Alexandria
    replied on Sunday, December 18 2011, 04:23 AM #Permalink
    tbh a melee class with decent armor and rrb has quite a lot of hit chance.

    I'm a priest and i have 235% evasion and my zerker without wings can attaxk me 6/10 times .

    i tested it 10 times and on average its 4/10 & 5/10 they will hit me (im only testing the normal attacks, not skills.

    NOTE: my zerker has a decent dn/dest armor with stam build with rrb and rt.
    Reply voted down Show
  • Accepted Answer

    Juggernaut Juggernaut
    replied on Sunday, December 18 2011, 04:14 AM #Permalink
    Hi hi hi!!

    So what name is basically saying is that in game items such as RRB is accessable to the community this give really high evasion to all players. Now what she means is that this PHYs eva that is accessable to everyone can be exploited my Magic users. Its good really good i really like the idea of casters be able to dodge. However her point is Magic Eva or Magic Resist as the game would put it. Is not available or if it is even available such as TRICK cards it doesnt provide that much magic resist for melee to dodge a spell.

    Now point being. Magic users are already powerful. Due to the fact that alot of people now are using animation cancel. [ AC is a skill to be learned so i applaud the ppl who can perform it in duels]. Not to mention the ever so loved Wind Forti by locks. casters can now both be Physically immune and dodge at the same time.

    To give a little balance to the current situation we [ melee users ] would like the opportunity to obtain an item that would allow us to Dodge spells just like the casters would be able to dodge phys attacks.

    thats how i understood Name's post and please correct me if i am wrong.

    Cheers!
    Reply voted down Show
  • Accepted Answer

    Allen Allen
    replied on Sunday, December 18 2011, 03:56 AM #Permalink
    I am sorry i only used "winged" zerkers/glad as a refference. Let me add that non-winged zerk/glad's ITD is still around 8-11k damage to magicians, probably a bit less with dmg abs warlocks. Wether the mage/lock is winged or not the point is, zerker's and glad's ITD's are still too strong. I dont see what's wrong with people going for evasion to save themselves. Evasion for magic is almost unecessary for mage's damage are not even comparable to melee's ignore def damage in pvp.
    Reply voted down Show
  • Accepted Answer

    Colour Colour
    replied on Sunday, December 18 2011, 03:34 AM #Permalink
    You're forgetting that not all people can or will donate to a game. Yes, some have without donating, achieved wings and V cards but not all of us can do that. Like I said, if you're going to comment just in order to tell me that I'm QQing, then you can kindly Gtfo and stfu. :)
    Reply voted down Show
  • Accepted Answer

    Colour Colour
    replied on Sunday, December 18 2011, 03:32 AM #Permalink
    "Winged" Sorry but not all of us donate our money to a game.
    Reply voted down Show
  • Accepted Answer

    Allen Allen
    replied on Sunday, December 18 2011, 12:07 AM #Permalink
    Winged Berserkers/Gladiators with decent equips can 3-4 hits an average-to-decent magician and probably 5-7 hit a full dmg-abs warlock. Fix that crap first and I'll consider giving this topic some thought.
    Reply voted down Show
  • Accepted Answer

    Noriand Noriand
    replied on Saturday, December 17 2011, 08:20 PM #Permalink
    Well u are definetly QQing about this evasion stuff. I am a priest have like 150-155% psy evasion eva-full heal build ... and many zerkers (mele-type charas) can hit me easy and kill me. From my point of view mele-type charas have more then enough dmg and hit chance to kill. If u ask me u just want and OP-chara that can kill everything without problem. Good luck with that.
    Reply voted down Show
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